Steam Discovery 2.0 Has Led to More Games Seen and Purchased

This story from 2017 is all about Steam Discovery and what it's done for game visibility.


Published: February 10, 2017 8:00 AM /

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A laptop showing Steam Discovery with screenshots of other Steam windows in the background

Steam received a pretty sizable update to its storefront back in November, dubbed the Discovery 2.0 update. The goal was to allow people to personalize Steam better for their use so they can view and participate as much as possible in the things they are interested in.

In a post on its developer forum yesterday, and now published on Gamasutra, Valve has released some analysis on what the various updates have accomplished so far.

One of the more surprising statistics is that since the Discovery 2.0 update, customers have been able to see 46% more games on the Steam front page than before. Whether or not that is a good thing, considering the ever increasing amount of games getting on Steam, is up for debate.

A Steam window showing a user's Steam Discovery queue

In the analysis it is noted that this has offered Valve the chance to get smaller games more exposure to people that may be interested in them.

The other side to that, then, is whether this discoverability leads to people seeing more things they are interested in. Valve seems to think that is the case. In that same time frame, people have purchased 27% more games from the Steam front page.

Valve also notes that since the first Discovery update, which rolled out in September of 2014, per-player purchases of packages (one or more games) have nearly doubled. Finally, Valve shows a steady increase of people playing games from Steam across a wider variety of titles.

A view of the main store page on Steam to illustrate the Steam Discovery 2.0 story

Valve is not just concerned with whether or not people are buying games, either, as the analysis mentions towards the end that it wants to service a wider array of games to make them successful too, from AAA titles to one-person team efforts.

The company's chosen metric to gauge this was to look at how many games sold more than $200,000 in their first 90 days on Steam. While Valve did not provide the hard numbers on that increase, the graph it provided has shown a steady increase, the biggest jump being in 2014.

The analysis ends in stating that everything Valve has done so far, all the updates and tweaking, is just part of its ongoing goal to improve the experience for everyone going forward, including both consumers and developers.


Quick Take

I think this is some interesting information to be sure, and I am definitely glad that more games seem to be getting attention that were not before. With that said, this definitely feels like a mask to a problem they've let get out of control. In ever increasing numbers there are an incredible amount of games being released on Steam. To me, that means it almost forced them into creating a better store front so that people could easier wade through the many poor titles nobody is interested in. In any case, I think this is good overall and hope they can take some of this attitude to other areas Steam is lacking in. 

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Andrew Otton
| Editor in Chief

Andrew is the Editor in Chief at TechRaptor. Conned into a love of gaming by Nintendo at a young age, Andrew has been chasing the dragon spawned by Super… More about Andrew