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Undead Labs’ Community Manager Sanya Weathers has revealed some new information on State of Decay 2‘s map size. According to a news post posted on the official State of Decay website, Weather reveals that State of Decay 2 won’t get one map, it’ll get 3.

Each roughly the size of the original. You should expect to see slightly different environments, definitely different landmarks and locations, different layouts lending themselves to different strategies, unique home sites, and even different mission types.

For those who haven’t played the original: the original map wasn’t particularly huge, but large enough to facilitate some spontaneous exploring and scavenging.

Why’d we do it that way? Well, primarily, because it makes the game more fun. It really feels like you’re moving from one small town to another, and creates a tremendous sense of immersion. And perhaps counter-intuitively, it makes the world feel even bigger. You know how on one map (even one three times the size as the original game’s) the longer you play, the more you start feeling deja vu with every mission? That’s less of an issue with separate maps.

Multiple maps mean that Undead Labs can easily expand the world map by tacking on new areas post-release. Although you move onto new maps as you make your way through the game, players won’t have to start from scratch if they want to move to a new map.

. . . the intent is for us to be able to take all of our people, and everything in our supply lockers and rucks. We’ll have all the vehicles parked in our home site parking spaces, along with whatever’s stored in the trunks. We’re also going to get at least a partial refund on what we sunk into building our facilities.

There is no release date for State of Decay 2 as of yet, but the game is scheduled to release for PC as a Windows 10 exclusive and Xbox One.


Quick Take

The original State of Decay was an interesting game that casts you as a group of survivors adjusting to life after the fall of civilization in a post-apocalyptic world where the dead started walking again. The original surely was fun, but I want to see what they’ve done with the formula for the sequel.


Chris Anderson

Assoc. News Editor

I've been playing games since I was just barely able to walk, and I never really stopped playing them. When I'm not fulfilling my duties as senior staff writer and tech reviewer, I'm either working on music, producing one of two podcasts or doing freelance work.