The first game shown at the Pre-Show of Sony’s E3 presentation is the Tetris Effect.
The newest version of the long-standing puzzle game will be coming from Tetsuya Mizuguchi, the designer behind puzzle titles Rez Infinite and Luminous. Mizuguchi’s studios Resonair and Enhance, will be spearheading the main development of the game. The game features a very soothing beat soundtrack and incredibly flashy graphical flairs and imagery. It is also a PSVR compatible title, meaning it can be played normally or with the PSVR headset. 4K and 60fps on the PS4 Pro will be available as well.
The title of the game comes from the real-world phenomenon that occurs when people devote much time and attention to a singular activity it begins to pattern their thoughts and dreams to the activity.
The idea behind Tetris Effect the game is to amplify the real-life Tetris Effect. The goal is “to amplify and enhance that same magical feeling where you just can’t get it out of your head, and not just the falling shapes, but all the visuals, the sounds, the music — everything!” according to the official PlayStation blog.
“By having each of more than 30 stages immerse you in a different fantastical world that reacts and evolves based on how you play: background elements, audio, special effects — everything, down to the Tetris pieces themselves, pulse, dance, shimmer, make music, explode, etc. in perfect sync with how you’re playing.”
Several popular gameplay modes will be available in Tetris Effect, including marathon mode, ultra, and sprint. One new feature is the “zone” mechanic, where players can stop time by entering “the Zone.” The Zone will allow players to get out of a Game Over scenario or rack up extra line clears for bonus rewards. Other gameplay modes are also planned, and will be revealed at a later date.
Tetris Effect will be playable at E3 this year, with the possibility of a demo coming later in the year. The game is expected for release this fall on the PlayStation 4.
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