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Although it was surprisingly not shown at the Sony Press Conference, Gravity Rush 2 still made an appearance at E3 this year as an online gameplay trailer. 

The trailer shows of the two protagonists, Kat and Raven, performing depth-defying acrobatics with their gravity-changing powers in a fully cel-shaded, 3D space. We also see the duo perform combo attacks on soldiers, blob creatures, and giant robots. The depth of field looks solid, and the 360 degree camera gives the game an adrenaline rush where the world around you is your playground to jump on. 

Gravity Rush 2 is being developed by Japan Studio, and they are expanding the game by adding three distinct “Gravity Styles” for the player to master. The styles include Lunar, which will make Kat feel light and have her move faster, Jupiter, which will make Kat heavier, allowing her attacks to have a bigger impact, and  the third style is the default style from the first game, a balance between the two new styles introduced. The player will only be able to control Kat, while Raven will serve as an AI companion through major battles.

Gravity Rush 2 is scheduled for a fall 2016 release. Make sure to follow our E3 coverage at our E3 2016 Coverage Hub.

Quick Take

I am kind of surprised that Gravity Rush 2 didn’t make an appearance at the Sony press conference. Perhaps the barrage of trailers saw it get cut, or perhaps they wanted to save some extra reveals after the big ticket games got their spot on stage.

Regardless, Gravity Rush 2 is shaping up to be a great exclusive for Sony. The first game was pretty fun, if short, and now that the series is exclusive for the PlayStation 4, the hand-held limitations of the PS Vita won’t hold it back as much.

What do you think though? Are you looking forward to Gravity Rush 2? Leave your comments below. 

Robert Grosso

Staff Writer

A game playing, college teaching, erudite-minded scholar who happens to write some articles every so often. Have worked as a journalist, critic, educator and blogger for over five years now, with articles published (as user editorials) on Game Revolution and Giant Bomb as well as a contributor for the websites Angry Bananas and Blistered Thumbs. Now making TechRaptor my home.