Roguelike card-building game Slay the Spire has managed to sell over 1 million copies and received a new mode via an update.

While the Steam Summer Sale have perhaps bolstered the numbers, Slay the Spire has been doing pretty well for itself. In an official Steam post marking the occasion (and outlining a new update), devs MegaCrit say they’ve been “quite busy with a bunch of new players thanks to the Steam sale”.

In addition to selling a cool mill, Slay the Spire has also received a new mode as an update. Titled “Custom Mode”, the mode “allows players to turn on/off various modifiers to create and share unique challenges”. MegaCrit’s aim, in addition to implementing an Endless mode, is eventually to “allow players to create, incorporate and access mods through this flexible interface”. In order to access this additional mode, Slay the Spire players must grab the My Lucky Day achievement, which unlocks after winning a Daily Climb.

Of course, that’s not all you’re getting. The new mode also came with a host of updates and changes as part of “Weekly Patch 31”. Changes include minor UI adjustments, bug fixes, and some localization changes. You can check out the full patch notes for Slay the Spire Weekly Patch 31 here if you’re so inclined.

Slay the Spire is a hybrid roguelike / deck-building card game created by Seattle, WA developers MegaCrit. The game released on Steam Early Access in November last year. It has received a slew of updates since its release, including new cards and gameplay improvements. The game’s principal influences are physical card games such as NetRunner and Dominion. The game currently boasts three modes: Standard, Daily and Custom. An Endless mode is currently in development for the game’s beta.

Are you excited to dive in to Slay the Spire‘s new Custom mode? Did you pick it up in the Steam Summer Sale? Let us know in the comments and be sure to check out our preview for more about the game!

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Joe Allen

Staff Writer

Dark Souls changed my life, and I'm here to spread the good news. I like pretty much all sorts of games, but I judge everything by its proximity to our Lord and saviour, Dark Souls.