Skyrim VR, Doom VFR, and Fallout 4 VR Release Dates Announced

Bethesda has announced the release dates for three of their upcoming VR titles, Doom, Skyrim, and Fallout 4 are coming sooner than you think.


Published: August 26, 2017 9:37 PM /

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Skyrim VR Screen Header

Virtual Reality is slowly creeping towards the mainstream, and now we know it has finally made it since Skyrim will have an official VR version of the game. Announced during E3 2017, the VR versions of Skyrim, DOOM, and Fallout 4 now have release dates. Skyrim VR will be coming November 17th for PlayStation VR, DOOM VFR is releasing December 1st for PlayStation VR and HTC VIVE, and Fallout 4 VR will release December 12th for HTC VIVE.

For Skyrim VR and Fallout 4 VR the content is the same as the original games, just in VR. So, there's not new content or (much) change in mechanics, it's just the same thing you may have already played in the realm of VR. As for Doom VFR, it is a new standalone experience, where you play as the last surviving UAC member, a scientist whose mind is uploaded to an artificial brain matrix. Recently at QuakeCon they discussed it some more and released a video with some new gameplay:

One thing to note is that these aren't DLC for the original games but full-priced VR versions of the previous games. Both Skyrim VR and Fallout 4 VR are currently $60 to purchase and DOOM VFR is $30. So, if you want to get your hands on yet another version of Skyrim, you'll have to pay a retail price for it at the moment.

https://twitter.com/superbunnyhop/status/901111954076553218

And if you think that because you love Skyrim or Fallout 4 that you know you'll have a great time with them in VR, you may want to keep an eye out for reviews and impressions first. If the above thread of tweets from Super Bunnyhop is indicative of a lot of people's experiences with Skyrim VR, then it may be best to wait.

 


 

Quick Take

I think it's just too early for VR to be effective or all that great when it comes to action-oriented games. I think something like shooting is easy to get right, but it all comes down to the movement. Once someone figured out a novel, intuitive way to do that, VR may do much better. For now, we're watching something in its infancy learning to walk.

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Andrew Otton
| Editor in Chief

Andrew is the Editor in Chief at TechRaptor. Conned into a love of gaming by Nintendo at a young age, Andrew has been chasing the dragon spawned by Super… More about Andrew