At some point this week Firaxis Games will release the Spring Update for Sid Meier’s Civilization VI on both Mac and PC. This free update implements more balance tweaks to the game’s mechanics as well as to the game’s AI.
Right off the bat, we’ve got some major updates to the game’s Harbor district. This district will now give a bigger adjacency bonus for being placed next to a city center. Coast tiles provide +1 food for every tile adjacent to the Harbor once you build a lighthouse, and +2 gold for every coast tile after building the seaport. This change will make it slightly easier to quickly set up and grow coastal cities. In addition to this, the English civ’s Harbor replacement (the Royal Navy Dockyard) provides +1 trade route for every Dockyard you build.
The last 2 civics you can research in Civilization VI (Social Media and Globalization) are now followed up with the ‘Future’ civic, which you can research ad nauseam for more points.
A few units have also been buffed/nerfed with this patch. Bomber units, which are used to bomb nearby cities from the comfort of a plane, will now do more damage to cities. Cities that were either damaged by you or another civ will remain damaged after if the city in question is traded.
The devs also made some adjustments to the game’s warmonger system, which means that you can defend your lands a bit better before every civ in your game starts hating (and denouncing) you. You’ll accrue -20% warmongering if you declare a surprise war a civ that has denounced you and vice versa. A bigger -40% warmongering debuff if you attack a civ you’re already at war with. You will also get the -40% debuff when you capture a city belonging to a civ you’re at war with.
Macedon is at war with Persia. If India goes to war with Persia sometime in the middle of this Macedonian/Persian War and captures a Persian city, Macedon will reduce its warmonger penalty against India by 40%.
Firaxis also tweaked the controversial (read: pretty bad) AI to be less of a psychotic maniac hell bent on hating you for the petitest of reasons. This update should allow the AI to more effectively fight large scale battles with multiple units and ranged units don’t have as much of a problem with capturing enemy units as before. The AI will also no longer accept an embassy from you unless they’re neutral towards you. The AI previously had a hard time repairing pillaged tile improvements and district. This has been fixed with this patch. What’s more, the AI will now construct more Neighborhood Districts.
Smaller fixes and tweaks include the adding of more civs to the True Start Location Earth Map, the separating war/peace messages of civ and city states, an end of game screen that gives you a better understanding of why you won or lost, and some small tweaks to make it easier for modders to get their mods to work.
You can read the full patch notes if you want to find out more. Sid Meier’s Civilization VI‘s ‘Spring Update’ will find its way to a computer near you at some point this week.
What do you think of the Civilization VI Spring Update? Let us know in the comments down below!