Strange Fire has announced that the sequel to their successful fantasy shop management simulator will be leaving early access next week on April 25th. Shoppe Keep 2 expands on the mechanics of the first game by adding new items, bigger shops and even the ability to play multiplayer with up to 4 people at once. Run your own fantasy store filled with weapons, potions and powerful magical artefacts, upgrade your town to become a thriving fantasy metropolis and explore the huge open world of Customerania.

The newest entry into the indie shoppe management series has expanded the world quite considerably. Now you no longer run a single boutique in a small town which relies on pulling in random passersby to make money. In Shoppe Keep 2 you can go fishing, crow your own crops, make your own fancy items and explore the wild lands beyond your town’s borders to fight off mobs and sell what they drop in your store for a tidy profit.

Shoppe Keep 2 was originally launched into early access on Steam back in May of 2018 and has come a long way since it’s first few days on the storefront. Consistent updates have kept the game growing and improving over the past 11 months, including an updated tutorial,  all-new visual improvements and better optimization than ever before. The game is available for purchase right now before it fully updates for a price of only $9.99 (UK: £7.49) and will include all future updates in that price.


Quick Take

I for one am super interested in how this game turns out on full release. The last game had an interesting idea but was let down by some repetitive elements and being overall just a little too shallow. With the sequel set to expand the core concept and add some much-needed depth, it might just be the perfect fantasy store simulation game out there.

Are you excited for the full release of Shoppe Keep 2? Have you played much of the first game in the series? Let us know what you think in the comment section down below.


William Worrall

Staff Writer

I'm Will and I'm a UK-based writer who went to film school before realizing writing was more fun than film-making. I've written for a number of gaming sites over the past few years of my writing career, including Cliqist, Gaming Respawn, and TechRaptor. I also produce videos for my own channel (Mupple) as well as Cliqists popular YouTube channel. I've covered industry events such as EGX and am hoping to break into narrative game writing in the future.



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