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Last month we reported that Ys VI: The Ark of Napishtim was getting a western PC release, courtesy of XSEED Games. Originally announced with a release window for this spring, it has now been confirmed that the game will go on sale on Steam, GOG, and the Humble Store on April 28th – along with the new release date, XSEED has also announced that the game will cost $19.99 on all storefronts, with a 15% discount around launch. Furthermore – as a special treat for longtime fans of the series, the company has released a previously near-impossible to find artbook on the official Ys VI site, for anyone to download!

As mentioned in our initial report, XSEED’s version of Ys VI will incorporate a variety of new features that the original Japanese release may have lacked. In Ys VI‘s case – this includes the standard widescreen and steamworks support, as well as the brand new Catastrophe Mode that XSEED detailed within their first Localization Blog a few weeks ago. A separate blog post having to do with re-translating Ys VI was also released today – which details some of the mindset and changes that have gone into re-translating a work – can be found here.

For everything else (including that Ys artbook!) XSEED has updated the official Ys VI website with a bunch of information regarding the game’s setting, lore, and gameplay. If you’re interested in the games system specs, they’ll be attached below. As for now – are you picking up Ys VI when it launches later this month?

Minimum System Requirements

  • OS: Windows XP
  • Processor: Pentium III 800 MHz
  • Memory: 1 GB RAM
  • Graphics: 32 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
  • DirectX: Version 8.0
  • Hard Drive: 1 GB available space
  • Sound Card: Compatible with DirectX 9.0c

Recommended System Requirements

  • OS: Windows XP, Vista, 7, 8
  • Processor: Pentium III 1 GHz or higher
  • Memory: 1 GB RAM
  • Graphics: 32 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
  • DirectX: Version 9.0c
  • Hard Drive: 2 GB available space
  • Sound Card: Compatible with DirectX 9.0c

James Galizio

Staff Writer

I'm a writer for TechRaptor, and an aspiring indie dev; technology and games in particular have been my passion my whole life, and to contribute to the industry has been my dream. If I'm not writing or working on other work, you can almost always find me playing some sort of game!