Rattle, Battle, Grab the Loot Tabletop Review

Rattle, Battle, Grab the Loot is a dice-rolling game that tasks players with gathering as much loot on the high seas as humanly possible.


Published: September 1, 2015 11:00 AM /

Reviewed By:


Rattle, Battle, Grab the Loot Board Game COver Depicting Various cartoon pirate characters gathered together and looking at the viewer with a blue background.

When I spoke with Rattle, Battle, Grab the Loot designer Ignacy Trzewiczek at GenCon 2015, he described the game as being about fun and happiness. I'm happy to say that I can confirm that Rattle, Battle, Grab the Loot is indeed full of both fun and happiness, as well as heaping helpings of randomness, silliness, and charm.

What is Rattle, Battle, Grab the Loot

Rattle, Battle, Grab the Loot places each player in the role of a ship's Captain, destined to head out onto the high seas, or the bottom of the game box in this case, to hunt down and sink merchant ships and steal their Loot. Each Captain also chooses a wonderfully illustrated, multi-sectioned cardboard ship and a small handful of dice in their player color that represents their fleet of ships.

Players set out on a series of Adventures that usually involve battling with a small handful of non-player ship dice. The player who is designated the Baron then takes those dice in hand, and all players can send their ship dice into battle by giving them to the Baron to be rolled as well. The Baron drops all of the dice into the box, and a battle plays out in miniature, with players moving their dice around to fire cannons and board the non-player ships in order to gather coins and Loot.

After a series of Adventures—usually three—the players head to Port, where they can spend their hard-won Loot on improving their ship, hiring new crew, selling Loot for coins, and buying valuable items to secure victory points. Port visits are almost always satisfying, as it's great fun to watch your ship grow and morph into an ever-sillier contraption, and the abilities that new crew provide often serve to increase the amount of fun to be had while adventuring.

Roll Them Bones!

Rattle, Battle, Grab the Loot is a zany dice-fest where the fickle hands of fate can completely turn on you at a moment's notice.  Thankfully the silly gameplay and the constant sense of accomplishment as you see your ship grow in size and wackiness really keep the tone light enough that it can mitigate even terrible luck. The fact that gameplay revolves so heavily around luck on not only the die rolls but also where the dice land in the box will probably turn off players who prefer to formulate and execute strategies. But for nearly everyone else, there is bound to be something that appeals to them in Rattle, Battle, Grab the Loot.

With a full complement of players playing on the Admiral Norrington scenario, Rattle, Battle, Grab the Loot plays more like a lighthearted party game, with everyone going with the flow and playing as much to laugh as to win. If you lower the player count or use the Pirate Wars scenario, though, the game can turn into a cutthroat brawl where precision movement and planning out your moves to enact vengeance against a player who has previously wronged you become the order of the day.

A Few Notes on Rattle, Battle, Grab the Loot 

A Note on Player Conflict

Rattle, Battle, Grab the Loot features two scenarios and one tutorial. Both the tutorial and Admiral Norrington scenarios task players with simply grabbing as many coins and victory points as possible, competing against each other to be the first to sink merchant ships. Players seeking more direct player conflict will want to play using the game's Pirate Wars scenario. Pirate Wars allows players to target and sink each others' ships and makes the game far more cut-throat and competitive.

A Note on “Chrome”

The components in Rattle, Battle, Grab the Loot are absolutely lovely, from the art design to the card stock to the awesome metal coins. The game's custom dice are cool looking, and it's a blast to be able to rattle and drop a big handful of them all at once. Neat little touches abound in Rattle, Battle, Grab the Loot, such as the Captain cards being double-sided so that players can play as either a male or female captain regardless of player color. The rulebook does have a small mistake in the component count, but otherwise, it is well done and lists the best "ultimate" tiebreaker that I've read for a game to date.  

Is Rattle, Battle, Grab the Loot Worth Your Money? 

Is Rattle, Battle, Grab the Loot random? Yes. Can you strategize? Not really. Can the dice leave you totally out to dry? Definitely. Is it perfect? No. Should you buy it? Absolutely! Rattle, Battle, Grab the Loot will be staying in my collection and will be the game I reach for most often when I am playing with people new to board games or when I just want something lighthearted. Fun and happiness.


The copy of Rattle, Battle, Grab the Loot used in this review was provided by Portal Games. This review was originally published on 09-01-2015. While care has been taken to update the piece to reflect our modern style guidelines, some of the information may be out of date. We've left pieces like this as they were to reflect the original authors' opinions and for historical context.

Review Summary

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twilliams
| Senior Writer

Maestro of cardboard and plastic, former Tabletop Editor. Now I mostly live in the walls and pop in unexpectedly from time to time. If you ever want to talk… More about Travis