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Castlevania: Lord of Shadows developer MercurySteam has finally announced their new game, Raiders of the Broken Planet, after years of development. The game was originally teased in July of 2015, but went dark until last month after bringing on former Konami studio head Dave Cox to the project. While the then-teaser site was updated with more art, showing desiccated valleys and character concepts of unknown, sci-fi origin, details of the game itself have only just emerged.

Raiders of the Broken Planet trio

Set light years away from Earth, Raiders of the Broken Planet takes place in a dangerous world filled with powerful, intergalactic threats all vying for control of a substance called “Aleph”, which boosts the abilities of its owner to potentially cosmic-level dominion. Though only cursory details of the gameplay have been released so far, its been announced as a “Multiplayer Online Asymmetric Adventure”, which prompts players to team up either against, or with, the planet’s invaders. The game will be story-driven by an episodic narrative, with the current price model planned as per-episode at extremely low price-points. Upon concerns about the emphasis on multiplayer, director Enric Alvarez has announced that the game will indeed be playable solo, though details on the direction and extent of solo play are currently slim. Described as a “shooting, brawling and thinking man’s strategy” game, press release artwork and screenshots show a variety of potential fighting styles and character types, some more human than others.

Raiders of the Broken Planet Artwork

Raiders of the Broken Planet will be the first game in MercurySteam’s library to be self-published, and while the current beta sign-up is only for PC gamers, Dave Cox announced on twitter that the game will also be coming to PS4 and Xbox One players as well. Beta and release dates are currently slated for later this year. While no specific dates have yet been mentioned, interested gamers can sign up for the PC beta test right now.


Nate Gray

Staff Writer

Artist, writer, and avid fan of undesirables the world over.



  • Galbador

    Episodic and multiplayer… my cue to put my wallet back into my pocket and slowly go away.

  • I’ve seen this sentiment mirrored by others, I can’t say I understand it. I see the potential for pitfalls with both episodic and MP content, but then I’ve seen both used to great effect as well. Why is this such a turn off for people? Would you mind episodic less if it was under a certain price, or is there something else about it that bothers?

  • Galbador

    Let me try to explain this to you:

    I dislike episodic games because those games are not complete games. They run, depending on the genre and difficulty, between 2 to 4 hours and end into a “to be continue” or cliffhanger. This is where the waiting game starts and you have to wait for a long time until the next part comes out. The the same game starts again.

    You see, I dislike this method so much, because it forces you to buy part for part and wait like a crack addicted person for the next shot. I want from a game that it has a start, a middle and an ending and I’m willing to pay up to 60 bucks for it (even though this is already a high price for me, but a problem for another time).

    I don’t care if those games would only cost 1 or 5 bucks, because it would drive me into this trap, where I have to wait and to see how it will continue. I want conclusion when I play a game, I want to finish it and to put it away once I’m done with it. But those “episodic” games don’t let me. The remind you all the time you play them that this is not the ending, it will continue and you have to buy the next part and the next part and so on, until we will show you the ending.

    But the worst thing that could happen for such games, is when the game got cancelled. Yes, sitting on a cliffhanger and having no chance to see how it will continue or end. This is painful, because this drives you insane. You want to finish the story, you want to see the hero to be successful and saving the princess… or prince… whatever. The point is, it ends here like a bucket full of cold water and I hate it when people doing this (and not only in games, but also in movies).

    I remember when they did this in Prey and PROMISED that part two will follow… what happened? It got cancelled.

    You see, this kind of games is as bad as drugs because it binds you to it and forces you to buy the next episode to see how it will end. This is why I hate those games, no matter who makes them and yes, even I stepped into this trap from time to time like Brave Earth lately, where I haven’t seen the in big letter saying PROLOUGE. I’m honestly sick and tired with this kind of games and I hope… I really hope… that it will vanish again.

    Sorry for the block of text, but that is what I think about this topic.

  • MT Silver

    What the hell does “Multiplayer Online Asymmetric Adventure” mean?

  • Ah, so it’s the fear of cliffhangers? I can understand that. I’m still burned over Alphas, and it’s been years. It’s not necessarily a given that each episode will end on a cliffhanger, they could just as easily be fully realized stories, but I do think it’s a fair concern either way.

  • At this point, I’m assuming its trendy-game-speak for “Diablo in space with guns”, which I’m very okay with.

  • Galbador

    It is not only the cliffhanger. The problem is, that you will have several single parts of the complete game and every time you want to play this game at its fullest, you have to play part 1, finish it and start part2 and so on. This is in my eyes ridiculous if I can have a complete game, that runs from start to end. Sure, you can buy the complete edition once all parts are out, but then, there is this one problem that I disliked so much in Until Dawn; the “last time in XX” part.

    If I have the game complete, why do I have this still in the complete game? It was helpful as a reminder what you did in the last episode, but when you have the complete game, it is useless in my eyes. If there is an option to deactivate it, then this is okay.

    Again, those are my opinions. I don’t speak for others and how they see it.