Fans of Tim Schafer have a bit of bad news on the horizon: Psychonauts 2 is being delayed and it won’t be released in 2018 according to a campaign update for the game on Fig.

Psychonauts 2 was originally announced at The Game Awards in 2015. Double Fine set out to raise funding from a variety of sources, including the newly-minted (at the time) crowdfunding platform Fig. They managed to reach their goal just five days before the campaign ended, netting a bit over $3.8 million in total. The Fig project has posted a few updates over the last few months, and today’s update carries the unfortunate news that Psychonauts 2 is being delayed. A video was released alongside the update showing off some of the game’s development:

https://www.youtube.com/watch?v=aQL2clXzrug

Double Fine has a history of delaying some of their games. Broken Age had been delayed past its release date and into the following year, eventually running over budget. Not all of their games have had development issues – smaller titles like Iron Brigade and Costume Quest managed to launch relatively on time – but their larger, more ambitious projects have occasionally been met with troubles.

Now that development is in full swing, the team has a better idea of what exactly they need to make for the final product and how long it will take to make it. As a result of those discussions, they’ve made the decision to push back the game’s release until 2019 at the earliest. Project Lead Zac McClendon essentially said that they could map out the progress and estimate a release date, but they wouldn’t want to set a firm date until more of the game was completed and they could be more confident in it hitting the release window. Psychonauts 2 will release sometime in 2019 at the earliest.

What do you think of Psychonauts 2 being delayed until 2019? Do you think Double Fine did a good job of estimating the release window or should they have been more conservative with their estimate? Let us know in the comments below!


Robert N. Adams

Senior Writer

I've had a controller in my hand since I was 4 and I haven't stopped gaming since. CCGs, Tabletop Games, Pen & Paper RPGs - I've tried a whole bunch of stuff over the years and I'm always looking to try more!