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While speaking to The Guardian after the PlayStation Meeting Event, Andrew House, the Head of Sony Interactive Entertainment, stated that the PC was the main target of the PS4 Pro, and not Project Scorpio.

“I saw some data that really influenced me. It suggested that there’s a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC, because that’s obviously where it’s to be had. We wanted to keep those people within our eco-system by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro – and, by and large, a graphical approach to game improvement.”     — Andrew House, Head of Sony Interactive Entertainment

A fact that supports House’s claims is that the PS4 Pro will not support 4K UHD discs. This is because House doesn’t see ‘enough consumer interest’ in 4K UHD discs for the PS4 Pro, even though the Xbox One S supports it. He instead pointed to streaming, where he stated that while physical media is a ‘big part’ of the games industry, Sony sees a ‘trend’ towards streaming. House reaffirmed this, stating that with their user base they have found that video streaming was the second biggest use of people’s time on their systems.

Quick Take:

Andrew House is correct in that gamers have been migrating en-masse to PCs. I think the moment I fully reconverted back to PCs came around the time that Red Dead Redemption was released. The game itself was fantastic of course, but there were a variety of things that bugged me, with the foremost of them being the draw distance, which made my eyes bleed. This was also around the time that PC gaming was finally receiving decent ports, and Steam was picking up momentum, so it was as good a time as any to go back to PC. 

Do you think the PS4 Pro will be enough to take on similarly priced PCs? Let us know in the comments!

Patrick Perrault

Staff Writer

Writer for TechRaptor, who hopes to gain valuable experience in a constantly changing industry.

  • Heavily Augmented

    A $400 console trying to compete with a PC via 4K despite that a $400 GPU is probably the minimum to play at 4K… hilarious.

  • “target”

  • They’re only going to need about 10,000 more games.

  • Gally Gallyy

    For a ~$400 PC, here is what I was able to come up with.

    PCPartPicker part list:

    Price breakdown by merchant:

    CPU: Intel Pentium G3240 3.1GHz Dual-Core Processor ($50.99 @ SuperBiiz)

    Motherboard: MSI H81M-P33 Micro ATX LGA1150 Motherboard ($43.88 @ OutletPC)

    Memory: Team Elite Plus 8GB (1 x 8GB) DDR3-1600 Memory ($29.99 @ Newegg)

    Storage: Western Digital Caviar Blue 1TB 3.5″ 7200RPM Internal Hard Drive ($47.49 @ OutletPC)

    Video Card: Gigabyte Radeon R9 380X 4GB WINDFORCE 2X Video Card ($189.99 @ Newegg)

    Case: Fractal Design Core 1000 USB 3.0 MicroATX Mid Tower Case ($38.99 @ SuperBiiz)

    Power Supply: EVGA 500W 80+ Certified ATX Power Supply ($36.99 @ Newegg)
    Total: $427.32

    Prices include shipping, taxes, and discounts when available
    Generated by PCPartPicker 2016-09-09 16:40 EDT-0400

    So basically, the PS4 Pro would be competing with PC’s that have hardware at this level. The CPU of the Ps4 Pro is a custom 8-core AMD unit so it’s hard to compare it with the dual core Pentium I chose, but the real meat of any gaming unit is the graphics processor. The specs I was able to find say that the Ps4 has “4.20 TFLOPS, AMD Radeon™ based graphics engine”. The R9 380x is 4Tflops so it’s basically the same. OF course, raw Tflops means hardly anything really and since I couldn’t find any more in depth info than that.

    I’m no expert and would gladly accept any input, but I don’t think the Ps4 is 4k capable unless it’s upscaled 4k and the details and draw distance are very low.

  • SugarFreeTargets

    If they want to compete with PC, their OS needs to do more than just light browsing and play games.

  • BurntToShreds

    4K UHD disc support makes sense *right now* because 4K streaming requires a lot of data and bandwidth which most consumers don’t yet have (and yeah, a lot of them also don’t have 4K TVs). After investing money into a new 4K-capable console and a 4K TV, does using up a good chunk of your data cap on streaming a 2-hour movie you rented digitally sound like a good idea? Or would you rather buy a UHD Blu-Ray for 30 bucks and be able to watch it forever on your setup?

  • DrearierSpider

    Presented without comment.

  • DrearierSpider

    “We wanted to keep those people within our eco-system”

    Hehe, he thinks we’re peasants.

  • William Discourse

    You can play the games directly on the GPU? No CPU or ram or HD or mouse or anything else?

  • Riosine

    Because pretending to be 4k resolution is all what is required to compete vs PC.
    Forget about an open environment, modding support and no multiplayer fees.

    You can get a PS4 pro that won’t play any older games better because they are framelocked to 30fps and with no option to turn it off or worse tied to game logic. and left to the mercy of devs to receive 4k[upscaling] support and posibly disguised as paid DLC

  • Was this guy’s previous job something like marketing/PR agent? Sounds like something someone inexperienced would say.

  • William Discourse

    GDDR5 != DDR3. How much would that lower the specs if you went with faster ram?

  • William Discourse

    That’s all I do with my PC.

  • It’s even simpler than that.

    If streaming is the “thing”, then no console upgrade is going to help. The only thing that would help is making networking infrastructure better, including both the ISP and PSN/XBL networks.


    Yeah… I don’t think Sony though this one through.

  • SevTheBear

    Maybe SONY needs to lay down the weed a bit


    Belied by your later comment, but I get the point. Allow me to chime in:

  • jaygerbomb

    Ted Dibiase offers his opinion of this statement, and will spot you the cash to buy a real gaming PC instead of a $400 console pretending to be one.

  • jaygerbomb

    There you go – they must’ve meant competing with Chromebooks.

  • Narmy

    I think he completely misses the point of why people use consoles and why people use PCs.

  • Ncrdrg

    You know, competing with PCs by PCing your console sounds like a pretty foolish plan to me. If you start pushing mid-cycles console upgrades, then suddenly, the advantage of playing on a console starts being not all that different from playing a game on PC on a lower quality if you don’t have a recent upgrade.

    Now, if you’re gonna have to upgrade to keep up with the new games, why would you stick with a console instead of just migrating to PC? Convenience and not having to deal with upgrades is the weapon in consoles’ arsenal. You change that to try to compete, you just end up shooting yourself in the foot and giving your users less of a reason to stick around.

  • FlamingoJet

    The fact they think they are even in league with PC is laughable.

    “targeting PC”

    What does that even mean? You are trying to compete with it?


    Good luck competing with a Core I7 6700K, a GTX 1080, and 16GB of DDR4 ram which is what most PC gamers have.

  • FlamingoJet

    That’s not doing native 4k.

    1080’s even struggle with rendering 4k at 4k rez at 60fps.

    There’s no fucking way these consoles are doing 4k.

    MAYBE 4k upscaling, sure and upscaling is shit.

  • the7k

    While it might be laughable, I hope this isn’t just hot air and they really are attempting to compete with the PC platform.

    Time and time again, I’ve heard through their words and seen through their actions that neither Sony nor Microsoft consider the PC platform to be their competition, yet with every single day I see more and more gamers at least claim that they’re giving up their consoles and going PC. They’ve been needing to wake up and realize that they need to change in big ways ever since this generation started.

  • Sorry Sony but the PS4 pro which can not play most games at 60fps let alone native 4k will not make me return to consoles.

  • Dom The Elegy