A green-haired dragon girl adorned a gigantic poster in a corner of one of the upper floors of Play NYC 2017. It caught my eye immediately, and I made a mental note to go back later and check the game out. That game is Miasma Caves, and I’m quite glad that I took the time to give it a once-over.

Miasma Caves is an exploration and mining game featuring an adorable dragon girl named Lesath. You’ll dive into caves (which, judging from the title, likely have miasma in them), acquire loot (presumably for your dragon girl hoard?), and return to the surface. Upgrade your equipment, upgrade the town, and continue your adventure onwards. Simple and clean.

While the game has hazards, Miasma Caves noticeably lacks any combat. Enemies can steal your loot and environmental hazards can hurt you, but you’re not going to bonk them on the head with a +5 Fire Damage diamond sword. I thought the idea of a game that emphasizes exploring without tacking on a fighting system sounded interesting, and from what I saw of the game on display it seemed like they had something that worked.

When it comes to games where you can gather resources, I have the ability to zone out for several hours and just hammer away (sometimes literally) at the job. It doesn’t matter if I need to get six million Veldspar in EVE Online or six thousand metal in Fortnite, I can pop on a podcast, zone out, and dig up what I need to move on in the game. I think it’ll be interesting to check out a game that focuses on this experience that I’ve usually viewed as a necessity for playing the fun bits. I’ll certainly be following the development of this one.

You can follow the development of Miasma Caves at the game’s official website.

What do you think of Miasma Caves? Do you think an exploration game without any combat can be an interesting experience or would you prefer to have the option to fight back against the hazards? Let us know in the comments below!


Robert N. Adams

Senior Writer

I've had a controller in my hand since I was 4 and I haven't stopped gaming since. CCGs, Tabletop Games, Pen & Paper RPGs - I've tried a whole bunch of stuff over the years and I'm always looking to try more!