The first big free content update for Electronic Arts’ team-based shooter Plants vs. Zombies Garden Warfare 2 is coming out soon, and now the developer has released a comprehensive list of all the new additions, changes and fixes coming to the game soon. This patch will also add a completely new map to the game. I will list the biggest changes coming to the game with this patch, but you can check out the full patch notes here.
It is now also possible to exchange real world money for in-game currency which allow you to purchase card packs with customization items, much like how you could acquire them in the first game. These card packs contain cosmetic items for your characters, consumable minions you can use in some of the game’s modes and expendable respawns for the Horde mode. Note that these card packs can still be obtained by just playing the game, but you can get them quicker by buying them as a microtransaction. Due to the random nature of the card packs, putting money into the game doesn’t mean you’ll get the stuff you want either. While microtransactions weren’t in the game at launch, our review stated it was likely to come and the set up included here is the same as what they had for Plants vs. Zombies Garden Warfare.
That new map, called “Aqua Center” is a new map available to play in co-op or team vanquish mode. The Great White North map is also getting a bit of an update and now has a nighttime version in addition to the daytime version that was already in the game.
The Backyard Battleground, which is an open-world area where you can do quests, also has more to do in it now. You can now do more Hide n’ Find and Bot & Pot missions as part of your daily routine. While you’re out and about in the world you can now also more easily see which of your friends are playing the game, and not just the ones you can join.
There have also been some new changes to the game’s controls. Players on consoles can now adjust the aim sensitivity via the settings menu, and the option to do this on PC has been divided into both mouse and gamepad sensitivity options. You can now also choose between holding or toggling to aim your attacks. There is now also an option to tweak the game’s difficulty in certain game modes.
On the list of fixes are the reduced length in between multiplayer matches, the Imp class now earning the right amount of xp while in a mech, the ability of setting the game’s UI to ‘light’ so you have less clutter eating up screen real estate and a major update to the flinch animation so there can be no doubt as to whether you’ve hit an enemy.
The Rose class has been completely rebalanced and has been brought down a bit so she can better fulfill the support role. Her homing abilities now also need the player to guide her attacks in order to make her attacks land more hits. The fire rate of her Magic Thistles ability has been slightly reduced, and the Goatify ability no longer breaks when the afflicted player gets damaged.
Other tweaks to classed include a slightly decreased DPS for the Party Citron laser, an increased health pool for the Corn, better health regeneration for the chomper, a slight nerf for the Zen Cactus, better survivability for the Imp, a slight damage nerf to the Super Brainz abilities and some parity tweaks to Captain Deadbeard.
This patch will be released tomorrow for all platforms. If you want to find out what we thought of Plants vs. Zombies Garden Warfare 2 you can check out our review here.