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Paradox interactive has announced that they will release Steel Division: Normandy 44 in conjunction with development studio Eugen Systems (Wargame and R.U.S.E.).

Steel Division: Normandy 44 features thorough attention to historical detail, from the carefully rendered tanks to the in-game maps – based on actual aerial reconnaissance photos of Normandy in 1944. The game runs on the latest version Eugen’s IRISZOOM engine, allowing players to zoom from an aerial, battle-wide perspective all the way down to a single unit, and keep track of the dynamic front line as they plan and execute maneuvers, ambushes, and more. From creating a battlegroup of historically accurate infantry, tanks, and vehicles, to troop positioning and real-time engagement with the enemy, players will need to be clever and cunning in order to win; raw firepower alone will not be enough.

Steel Division: Normandy 44 is a tactical real-time strategy game and is set during the invasion of Nazi-occupied France by Allied forces. Players will need to utilize a broad range of 400 historically accurate vehicles (cars, tanks, planes and support vehicles) in a singleplayer campaign or in 10v10 online matches. The game has military divisions from six different countries, including the legendary 101st Airborne Division and the German 21st Panzer Division.

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The maps that serve as a backdrop for these large battles are also based on real-world terrain, and the IRISZOOM engine allows you to gain an overview of the battle from both the air and the land. Every battle goes through thre distinct phases where different units unlock as the battle dynamically moves the frontline back and forth as you push the attack or retreat to a more defensible position. Players will need to always think one step ahead and employ real-world tactics to ensure victory.

Steel Division: Normandy 44 is set to release at some point this year as a PC exclusive.

What do you think of the Steel Division: Normandy 44 announcement? Let us know in the comments!


Chris Anderson

Assoc. News Editor

I've been playing games since I was just barely able to walk, and I never really stopped playing them. When I'm not fulfilling my duties as senior staff writer and tech reviewer, I'm either working on music, producing one of two podcasts or doing freelance work.



  • GrimFate

    Really wish the industry would end the use of video game trailers that are fully CG. This trailer provides me with nothing regarding the type of game it is or what sets it apart from its competition or why I should be interested.

  • Serathis

    I guess they have gameplay trailers for that but Eugen does not use CG since RUSE.