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Prior to beginning this review I have to admit that it is rather remarkable how harsh I have been lately on games that I have genuinely enjoyed. My last two reviews were brutal despite liking what I was playing. I will not be following that formula for The Order: 1886, a title that defies conventional wisdom by being both short and tedious. Anyone angry with the developers responsible for The Order: 1886, Ready at Dawn, should be upset for being cheated out of a sixty-dollar experience and little else.

I have been a player of video games far longer than I have been a critic. Even as a person attempting to be as objective as I can be there is something particularly intimate about reviewing a product that I cannot possibly recommend. I do not have the cynicism necessary to say that The Order: 1886 is worth the time of even the most diehard third-person shooter enthusiasts. The sheer lack of value this title possesses, or should I say the barrenness of The Order: 1886, is stunning. In short the sum of The Order: 1886 can be considered a wad of saliva spit right into the eye of every consumer.

There are reviewers doling out scores closing in on a perfect ten for titles riddled with bugs, stability issues and time sink. Consumers should beware any reviewer distinguishing The Order: 1886 as an extraordinarily bad game overall and not the facts of the matter. The truth about The Order: 1886 is that it is a notably boring single-player third-person shooter with some of the best visuals seen in the industry but no value as a product whatsoever. Quick time events make for a serious portion of the gameplay which would be fine in a Telltale Games title but this is labeled as an action game. Everything else is moving between cover based shooting galleries.

The Order: 1886 is a sixty-dollar tech demo. I can assure the developers at Ready at Dawn that my PlayStation 4 is working sufficiently but I would like my money back. This should be an unmistakable sign that unless the industry corrects itself, or gamers stop screaming about skin pack downloadable content and focus on the value of games disintegrating, we’re all going over the cliff together.

The Order Review Ship

In reviews the critic is tasked with presenting the reader with the story, the characters and what memorable moments I had while playing the game. The truth is I remember a few moments of taking in the beautiful graphics of an utterly forgettable game. None of the characters, including the protagonist, stands out in any way. The writers at Ready at Dawn seem very utilitarian in that the characters are roles rather than actual persons. The playable character is a stock soldier with a mentor, a best friend and an unlikable senior official. His love interest is a rude but competent woman. The other member of the squad is a foreign comic relief character. (Oy gevalt!)

The lore is sufficient as a mixture of myths, legends and technology but fails to be engaging, let alone make up for an abysmal, incomplete story. You read that correctly folks, The Order: 1886 does not have an actual conclusion to the story. The player is given an incomprehensible cliffhanger ending that only adds insult to injury for a painfully short game. I paid sixty dollars for this superficial nonsense.

The protagonist is a 19th century immortal knight in a fictional English independent paramilitary fraternity. The lore of The Order: 1886 is rather scatter shot as the supporting characters spend more time protecting a plutocrat with his own private army than fighting werewolves. The player will listlessly fight a few dozen half-bred lycans, known conventionally as sort of offshoot werewolves, but primarily fights common goons. For those of you that already find Call of Duty to be an awful, dreary and repetitive franchise, I only wish I had the opportunity to be in the same room as you while playing The Order: 1886. As a person that genuinely enjoys third-person shooters, there is little fun to be had here. Kane & Lynch 2: Dog Days offers more to the player than The Order: 1886. Take a few moments to contemplate that.

The Order 1886 Review Characters

I really question sometimes if my tastes have changed over time or the industry is just producing one flop after another. A question I have for the philosophers is: does the length of a meaningless, utterly asinine story affect the overall value of something? I managed to finish The Order: 1886 despite having a mind-numbing plot, cast of unimaginative characters and lifeless gameplay because the title was under seven hours long. Reviewers will point to the supporting characters as a collection of clichés but mentioning the cast is already a waste of a reasonably short sentence.

I wrote a rather rambling review for Far Cry 4 in which I drooled over the phenomenal graphics that the game possessed but in the case of The Order: 1886 it comes across as a sour dish with a fancy bow tied on top to distract the buyer. I refuse to succumb to the appeal of some of the best visuals in the history of the industry. The Order: 1886 is absolutely a visual marvel that may be the best ever produced on console but it is not worth sixty dollars. Many reviewers will say the same that this game is breathtakingly beautiful. Do not buy The Order: 1886.

(Reviewers note: This title was purchased by the critic and played on the PlayStation 4)

More About This Game

4.0
 

Mediocre

Summary

A playable third-person shooter with a laughably short campaign, pretty visuals and no substance.


Thomas Nelson

Born in Niagara Falls, the northeast edge of the rust belt, amateur author and audiophile Thomas Nelson has exhausted almost two decades as an elitist PC gamer. His interests include history, ideology, philosophy, politics and spending an obscene amount of time staring at a computer screen. He has a degree in broadcasting and is currently pursuing a bachelor's degree at Buffalo State University in political science. Thomas is currently writing for TechRaptor, a video game and tech publication.



  • Riddle

    Yeah but those graphics tho XD

    on a serious note, $60 “tech demo” probably the most accurate description I’ve read of the game.

  • ParasiteX

    Too bad you can only take in about 2/3 of those graphics. As the other parts are coverd up with black bars..

  • Chino Gambino

    A 4gettable experience. Ok I’m done.

  • Cy

    The Order is what happens when developers listen to all the “1080p/60fps” garbage that gamers love to whine about on forums and comment sections. In an era where which system you have (if you only have one) is based mostly on personal preference because all three have very different focuses and intended audiences, the “awesome graphics” argument is really the only one left for idiots that still think the “console wars” matter, so, in a way, The Order is a casualty of a stupid fanboy war. It’s the result of developers assuming that visuals are the only thing that matter because that’s all gamers talk about, and forgetting that gamers aren’t some hive mind and actually individuals with different likes and dislikes. In fact, I’d say that the only thing that all gamers have in common is that they want to feel like whatever they’re playing is a worthwhile experience, and however you judge that, The Order sure as hell doesn’t give it to you.

  • Ben Kuyt

    The problem I have with it is that it’s not true 1080p/60fps. If you truly want 1080p/60fps, get a PC. All these tech demos should have ended up on PC, or should be PC native.

  • hots

    If they listened to gamers they wouldn’t have made made any of their mistakes (like QTE’s, short story, thin plot, no replayability, no reward), so public opinion is not the perpetrator.

  • Cy

    Yeah but people go on and on about 1080p/60fps way more than they complain about anything else.

  • Typical

    Mostly as an indictment about hardware though, or when a shit console game is ported to pc with crap graphics *cough watch dogs cough*

  • The mark of a Real Gamer used to be the motto, “Screw the graphics; it’s gameplay that counts”. What happened?

    (And seriously: anyone banging on about 1080/60 doesn’t know what “crap graphics” are. Geoff Crammond’s original F1GP was locked to 8fps, in 320×256. And it was bloody awesome.)

  • IAmDaedem .

    How is fps related to graphics? It’s a measurement of performance. And if The Order couldn’t run at reasonable resolution and frame rate [email protected] then maybe they should tone down the graphical fidelity and work on interesting game play to engage players.

  • IAmDaedem .

    Why are you having issues with people asking for [email protected]? Those should be standards. Don’t confuse graphical fidelity with resolution and fps. Graphical quality should always come second to resolution and framerate.

    And if the consoles cannot handle [email protected] with the current level of fidelity then devs need to accept that consoles aren’t PCs, and develop games on the consoles with the graphical fidelity they can handle to produce reasonable performance. Not shoehorn graphics in and force games to run at <[email protected]

  • the7k

    I don’t care much about resolution, but 60fps (or greater) will make a good game better.

    It won’t make a shit game good, though. Giving The Order 60fps would be like putting paprika on an empty plate. As it stands, The Order is just an empty plate.

  • Zanard Bell

    This is why I’m still wary to get a console, least of all the PS4. Except for JRPGs, I don’t think there’s any significant releases you can’t already get from a previous console generation.

  • SevTheBear

    Yeah pretty graphics does not make a good game that much is true. What I can fathom is how in the world Ready at Dawn thought this The order 1886 wouldn’t get a kick in the balls for this. Some of them most have known it would end bad but the rest didn’t care.

    But you can’t blame them for trying. MGS4 pushed the graphics on PS3 and sold okay. Thou it was more a movie that a game 😛

  • Dr Dub

    To be honest console users need to be slapped around the head a bit to knock some sense into them.

    Firstly I remember a lot of them saying (late 2012/early 2013) that we don’t need next gen consoles and that the PS3/360 were perfectly fine and have years left in them.

    They also whined and cried like babies at the price of the PS3 at launch and said it was too expensive.

    So when Sony take note of past complaints and release a cheaper PS4 at launch they whine and cry because it can’t do 1080p 60fps or produce visuals like The Order without borders.

    So basically they want a bargain basement console built from cheap 5 year old technology but also expect it to perform like a PC costing three times the price.

    Hate to break it to them, but they aren’t going to get what they want no matter how many tantrums they throw or how much foot stamping they do.

  • BeholdMyPower

    “I can assure the developers at Ready at Dawn that my PlayStation 4 is working sufficiently but I would like my money back.”

    Seems to sum up the experience of most people who played this game. Order 1886 just came out a year and half too late.

  • AgentBJ09

    I was curious about the werewolves for the longest time. Thankfully, one of the YouTube channels I follow had the transformation/action scenes uploaded within a few days, so no need to spend a cent on this game at any point.

    That said, what I wouldn’t give for a competent werewolf-based Action-RPG, seeing as Werewolf: The Apocalypse: Heart of Gaia never became an official release.

  • Well, yes, up to a point. But I’d rather have quality gameplay at 30fps than silky smooth junk.

    Anyway, the obsession with 60fps is overblown. The only reason it’s 60 is that 60Hz is the frequency of North American and Japanese power transmission, and NTSC was based on that. VGA and the HD formats simply followed suit. In PAL-land, it was always 50.

  • Psyramics

    Last I had heard, The Order is locked at 30fps, so I don’t know where this 1080p/60fps complaining is coming from.