Nippon Ichi Software have revealed a host of new details for their upcoming PS4 Action-RPG, The Witch and the Hundred Knight 2. In an article on Gematsu, the developer has shared new information about key terms from the game, new characters, and an explanation of some of the skills and abilities players will be using as the titular Hundred Knight.
First up, we learn about the ‘Weiss Ritter’ and the ‘White Gown Goddesses’:
If you’re not aware of the premise of The Witch and the Hundred Knight; female children can awaken magical powers at a young age through the ‘Witch’s disease.’ As the name suggests, this is no good thing – their great power and inability to control it makes these newly awakened witches a significant danger. The Weiss Ritter are a ‘medical institution’ dedicated to the eradication of Witches and the Witch’s disease. They use the power of alchemy to enhance their Knights in order to fight the powerful Witches and are viewed favorably by the people of ‘Kevala’ as protectors. The Weiss Ritter also performs surgeries to remove the ‘third eye’ of girls who have contracted the Witch’s disease before they awaken, preventing them from becoming Witches.
The ladies you see in the image above are known as the White Gown Goddesses. These are the alchemy-enhanced Knights of the Weiss Ritter, with power to rival a Witch. They are seen as heroes of the people as they protect the lands from Witches and Demons. The information from Nippon Ichi also gives us an insight into some of the characters from the Weiss Ritter’s knights that players will encounter in the story:
As well as the character information, the developers shared a good deal of detail about the gameplay systems at work in The Witch and The Hundred Knight 2. Playing as the demon known as The Hundred Knight, the game tasks player with fighting monsters in a top-down 3D ARPG style, as seen in the original game. The difference being that fields will be randomly generated for each visit this time around, with differing monster and loot placement and varying visuals.
There will be five different weapon classes for the Hundred Knight to wield including; Swords, Staffs, Hammers, Lances, and Spears. Each class will carry it’s own damage type and associated skills and players will be able to equip five weapons at once and change the equipment order to create various attack patterns. These will be known as ‘tactical conversions.’ This combines with the armour system too, the Hundred Knight can equip differing armour types, called ‘facets,’ that will change preferred weapon styles, attack and defence stats, and exclusive skills. Each facet can have its own associated tactical conversion and players can set up to three to freely switch between in battle.
Levelling up in the game will allow the Hundred Knight to learn skills associated with the facets, such as new attacks or passive bonuses, and up to four active skills can be set at a time. A few other new systems were detailed as well; ‘Ope time’ will activate when you defeat enemies with combo-based ‘derivative attacks’ and will boost damage and allow players to collect ‘giga calories’ and ‘adrenaline points’ (basically health and energy) from defeated enemies. ‘Mystical dodge’ is a just-dodge system that slows down enemies and grants a burst of invincibility when activated.
You can see some collected screenshots of the new gameplay and systems below, and more information is available on Nippon Ichi Software’s official site. If you missed it, you can check out our review of the underwhelming original game here. The Witch and the Hundred Knight 2 is set for its Japanese release on the 23rd of February, 2017.
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