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In a somewhat surprising (yet not too surprising, considering the PSX Demo ran at 30 frames per second) turn of events, Naughty Dog’s Bruce Staley has made some comments regarding the framerate per second in their upcoming blockbuster ‘Uncharted 4’.

Talking with Edge Magazine (Who featured Uncharted 4 this month’s cover), game director Bruce Staley confirmed that the demo, which Naughty Dog showed off at PlayStation Experience, was running at 30 FPS.

“We’re actually above 30, but we locked it [for the demo], Straley explained. “We’re going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player’s experience, then it’s our choice as developers to say, ‘Well, we’re going to go for the experience over the 60 frames.'”

Edge Magazine commented that a debug station showed that Uncharted 4: A Thief’s End was running at 37 frames per second when not locked.

Uncharted 4 screenshot

This probably wouldn’t have made the news, if it wasn’t for the fact that Naughty Dog’s own Arne Meyer revealed that the development team would be targeting 1080p and 60 fps for Uncharted 4. This is a quote from the story:

“I think that’s what we want to push for with anything we’re doing on this generation,” said Meyer. “That’s sort of the mandate from when we were building the PS4 engine. Let’s see if we can do this and hit it. We hit it with The Last of Us Remastered, so why not stick with this?”

Uncharted 4: A Thief’s End is one of the most, if not the most anticipated game of 2015, and it is expected to release in the fall (It will be interesting to see if it will actually release this year at all). This is not without reason; Uncharted is one of the biggest series on the PlayStation eco system with 3 titles releasing last console generation, all very well received. Naughty Dog are also behind the Crash Bandicoot series, the Jak/ Jak and Daxter series, and 2013’s critics’ darling The Last of Us

Uncharted 4: A Thief’s End is scheduled to release later this year, exclusively on PlayStation 4.

Does frames per second matter to you? What is most important to you as a gamer: Smooth gameplay or prettier graphics? Sound off in the comments below!

More About This Game

Marc Henriksen

I played my first video game when I was 4 years old and I haven't looked back since. If you can't find me playing videogames, writing, or playing music, I'm probably dead.

  • Olympion

    And yet Nintendo seems to pretty consistently manage 1080p 60fps with their Wii U first party titles 🙂

  • Saturnrules

    #Nextgen ….. LOL!

  • anonymoose

    Sometimes there’s just too much hype for 60+FPS and most people don’t really know why it’s better to have a high FPS than lower in most cases. Look at a game like Dead Rising 3, it plays around 30 fps yet I’ve had many friends over who enjoy playing the game and don’t know that they are playing a slower framed game.
    I think in a game like uncharted, gunplay is similar to shooters enough to were high FPS is desirable, but it’s also not a cut throat pro e-sport title, so there’s no real NEED to have 60+FPS. I hope the lack of Uncharted 4 pushing for 60FPS means they will add more detail and amazing gameplay to compensate for that.

  • bdp

    That’s what happens when you don’t sacrifice performance for visuals.

  • Kamille

    beside Smash Bros what other Wii U game is 1080p/60fps? I think you’re just confused by rumors that were circulating before the release of games like Bayonetta 2 that were touted to be 1080p/60fps when that was actually false.

  • Kamille

    people don’t have enough experience with high frame-rates to understand its importance. But I assure you that if your friends played only 60 frames games and then all of a sudden they played one that was 30 or below they would find it unplayable. It’s the same as older people that can play games on the Amiga or Atari but if younger people tried to play that after being spoiled by HD graphics I highly doubt they would enjoy it.

    Although as beneficial as high frame-rate is it’s not everything.

  • peori

    60fps is pretty important to me but I won’t refuse to play a game if it isn’t, otherwise I’d rarely play a console game. I’ll get a PS4 in maybe 2-3 years time and play all the exclusives then when it’s cheap as I’m not keen on paying a premium for substandard kit and performance. It’s one of the reasons I’ll always be part of the PC Master Race though 😛 I just need a 4k GSync enabled TV.

  • Rogar the Greater

    Going from a PlayStation 2 (where most games I played were 60fps) to an Xbox 360 (where most games I played were 30fps) was pretty jarring to me when I was a kid.

    I’m mostly into PC gaming nowadays, so things are alright again for the most part.

  • Nick

    Bad information is bad? Mario Kart 8, 59 fps, 720p native based on in-depth tests. also:

  • Misogynerd

    We’re going to do whatever it takes to make the game we want to make

    How about putting it on PC? sure would make it easy then?

  • Dr Dub

    I’d rather a locked 30 than the variable frame rate on Tomb Raider Definitive for example.

    If you can’t maintain a minimum of 60 then give up and lock to 30.

    On the console it is best to run at 30 in exchange for superior graphics. I’ve played plenty of 30fps PS4 games and honestly with the motion blurring etc that they use I honestly didn’t feel it was a problem versus the 60fps I was used to on PC.

    E. G. I had Mordor on my PC and PS4 and really the 30fps was just fine. Where as the visual downgrade required to maintain 60 on PS4 would have been an issue for me.

  • So not even playstations flagship game is capable of 60fps. A truly disappointing next generation of consoles.

    “If it means we could go for 60 but lose something that would really
    impact the player’s experience, then it’s our choice as developers to
    say, ‘Well, we’re going to go for the experience over the 60 frames.’” – Losing 60fps IS impacting players experience.

    Hey Naughty Dog if you want to offer players best experience possible than come over to the pc where not even the sky is a limit 🙂

  • TheJonesChannel11

    Just imagine, if they had this on PC this wouldn’t be an issue.

  • Narmy

    I’ve played on both consoles and PC for decades, and I have never noticed much of a difference between 30 and 60 FPS. Graphical quality is more important than framerate imo, as long as the FPS is not lower than 30 or fluctuating.

  • Zepid

    Not surprising because the two new “next-gen” consoles use laptop/tablet architecture from a few years ago. They were already stumbling out of the gate like alcoholics. They’ll run out of steam soon enough.

  • Rasen

    More devs should aim for 40-45fps. Gamers want higher frame rate and devs want more hardware power for graphical fidelity. It’s the perfect compromise

  • anonymoose

    I see your point but it really hinges on the individuals level of jadedness. Before I moved out on my own I wasn’t exactly a very rich child, the only computer I could get was one that played CS:S at around 20 frames per second. Now, I had lots of issues playing at such a frame speed, but at the end of the day, I was still having fun, because I never really got to experience a machine that could do 200+ frames in that game. So yeah, it’s true what you say, if a person gets spoiled on the “better” of course they would see the “worse” as not enjoyable, but that’s like saying MGS1 sucks because MGS5 is coming out. IMO, it’s a silly debate, since “60” frames is really an arbitrary number anyway, why not 62 or 58? 60 is defined by the current of electricity used in the USA, so is 60 really the favorable experience? Why do we watch TV and movies at 24 frames? And when Hobbit did 60 frames a lot people complained about it using higher frame rate. Yeah idk what im arguing either, I just don’t see much need for 60fps, because of the actual technological nuances behind even achieving that frame rate. I’d rather play something with progressive animations and physics at 30fps than stare at a low poly block with half asses textured because it can run at 60fps.

  • FlamingoJet

    That’s stupid, you could just lock to 40-55.

  • Dr Dub

    Yeah how is that going to work on my non g-sync monitor?

  • FlamingoJet

    WTF are you on about?

    You monitor doesn’t need to cap at any specific frame rate in order to cap the frame rate in the engine of the game.

    These devs can easily get their games to run at 45fps standard, then if there are frame drops, it’s not as noticeable as say, 30fps with drops.

  • Dr Dub

    How does my monitor sync at 45?

  • They want better gameplay, but not smoother gameplay? Makes no sense.

  • FlamingoJet

    Are you fucking trolling me right now?

    You monitor doesn’t need to sync at 45fps! Also, you should have a standard 60hz monitor, anyways. You will not see screen tear until the frame rate goes above the monitor sync rate.

    Refresh rate has nothing to do with what fps the game is running at.

    I can run my 60hz monitor at framerates above 120, all that happens is screen tear.

  • Dr Dub

    Screen tearing also occurs when the frame rate is below the refresh and it isn’t locked. That’s why you see tearing with adaptive vsync.

    So again I ask; given that it is locked; how is your 45 to 55 fps thing going to work on my monitor/TV?

    It’s going to run at 30 isn’t it and just double up each frame. So you might as well lock to 30 right and use the spare processing capacity to improve the graphics.

  • FlamingoJet

    No, it does not. I have never heard of screen tearing below refresh rate nor have I experienced it in my many years of gaming. I’m done talking with you.

  • Dr Dub

    There you have it folks, prosuckaman is such a knowledgeable pro that he believes that screen tearing cannot occur when running unlocked and at frame rates below the monitors refresh.

    Nuff said. You can use that statement to judge how much credibility you want to give to his plan of running at 40 to 55fps.

    Lesson to one and all: when in a hole, stop digging.