Another day, another Bannerlord dev blog post: the Mount & Blade II: Bannerlord settlement projects are making for a marked improvement on the previous game’s ability to manage your fiefs.

A small part of the Mount & Blade games has been the ability to control a fief once you were in command of it as a Lord or Lady. Fiefs were either granted to you by your faction’s leader or automatically assigned to you if you’re the head of your own independent faction.

Players in the earlier games could pay for some basic improvements that would improve the quality of their fiefs; you’d be able to produce more soldiers or increase the overall welfare of your subjects. The Mount & Blade II: Bannerlord settlement projects is a grand improvement on this system. Players will now have many more options for managing the hamlets, towns, and castles under their control.

mount blade ii: bannerlord settlement projects menu

The Mount & Blade II: Bannerlord settlement projects menu has a lot of things for players to pay for while they’re running around conquering Calradia.

The developer blog post tells us that Mount & Blade II: Bannerlord settlement projects are separated into either military or civic categories. Just like the first game, these projects will cost you a measure of money to get going and will take a certain amount of time. New to Bannerlord is the idea of “manpower” – a resource that is measured by how many people you have living in your village. If you want to speed things up, you can hire some outside help for an additional cost.

Military projects are a relatively straightforward affair. These will be upgrades to the fief like walls, towers, and the like that will improve its effectiveness in a combat situation. While most fiefs will (hopefully) be well behind friendly lines, experienced Mount & Blade players are well familiar with the idea of certain border castles and towns having a need to be heavily defended and outfitted with a healthy garrison in order to fend off repeated attacks. Military projects will add another layer to your long-term defenses for your holdings.

The civic projects are focused on the more mundane, everyday parts of village life. These include things like the ability to generate and store more food or increase the overall amount of villagers spawned in a town. Some of these projects are tangentially related to the military half of the equation – as an example, an increased ability to store food will help a town or castle under siege hold out longer as it would have more supplies than usual.

Mount & Blade II: Bannerlord settlement projects will effectively take care of themselves once you’ve got them going and you can queue several projects in a row. This will prevent you from having to run back and forth to your fiefs to keep things running smoothly. Players will also be able to assign a Governor to watch over the fief and provide it with small bonuses.

The improvements to fief management are yet another neat improvement to Bannerlord. We got some details about families and children in a developer blog from late NovemberMount & Blade II: Bannerlord is certainly shaping up nicely. Hopefully, the amount of detail in these recent posts means that we’ll be hearing something about a release date sooner rather than later.

What do you think of the addition of Mount & Blade II: Bannerlord settlement projects? Do you like the idea of increased management of your fiefs? Let us know in the comments below!

More About This Game

Robert N. Adams

Senior Writer

I've had a controller in my hand since I was 4 and I haven't stopped gaming since. CCGs, Tabletop Games, Pen & Paper RPGs - I've tried a whole bunch of stuff over the years and I'm always looking to try more!