Mount & Blade II: Bannerlord, announced over half a decade ago, has had its Captain multiplayer mode detailed in a new dev diary released by publisher and developer TaleWorld Entertainment.

TaleWorld showed off Captain Mode at Gamescom 2017. It is reminiscent of a mode featured in Mount & Blade Fire & Sword and Mount & Blade Napoleonic Wars. It is a PvP multiplayer game mode with two teams battling. Each player commands their own AI troops, similarly to single-player Mount & Blade battles.

“With Bannerlord, the game mode has been revamped to provide players with a more structured and enjoyable experience, and on a much larger scale than was possible in our previous games,” reads the dev diary.

The post also detailed the Bannerlord’s morale mechanic and how it ties into Captain Mode. Each team has morale which falls while the enemy team controls a map’s capture points. When a team’s morale is entirely depleted it will route, losing just as it had been wiped out.

In Captain Mode, the player-character has only one life. But when they die the player can take control of one of the troops under their command. TaleWorld says this is meant to prevent players from “sniping” enemy captains and to keep players engaged with the game. This is similar to the body surf mechanic that a number of mods for Mount and Blade Warband used.

“They are playing the game, not watching it, and allowing players to take control in this way means that there is less downtime, and more opportunities to take part in the action!”

Players can take control of troops from six different factions in Mount & Blade II: Bannerlord’s multiplayer. The dev diary claims that no two troops are the same, each having their own loadout and stats. The number of troops each detachment can hold is based on their troop type, with stronger troops taking up more space.

“For example, if a detachment of light infantry can field 30 men, then a detachment of heavy cavalry in the same match would only have 12.

With that being said, in Captain Mode, and well, with Mount & Blade games in general, individual player skill counts for a lot! However, this means that players that perhaps aren’t the best with the combat system in the game can still be highly effective in Captain Mode.

Overall, we feel that Captain Mode makes for a fun, fast-paced, team-based game mode that encourages communication and teamwork while allowing players to shine through either their individual combat skill or tactical prowess.”

Mount & Blade II: Bannerlord is set to have a closed beta at an unannounced time, and will be playable at this year’s Gamescom.

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Tyler Brass

Staff Writer



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