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Warner Bros. Interactive has announced Mortal Kombat X DLC. Warner Bros announced a DLC pack called Tremor Bundle. The Tremor Bundle heralds the return of the Black Dragon Ninja and Kano’s disciple Tremor.

According to the press release, the pack includes the Klassic Skins Pack 2 with three new character skins including Quan Chi, Jax and Kung Lao and the free Klassic Fatalities Pack 2 with fatalities for Mileena, Kitana, Kung Lao and Jax.

The pack can be purchased as a bundle or separately on PlayStation, Xbox, and Steam. According to the release, this pack is the final components of the Kombat Pack. Players who already own the Kombat Pack will be able to download Tremor and the Klassic Skins Pack 2, part of the seasons pass, starting Tuesday, July 28 if you do not already have the pack or its early access..

According to the release, consumers have a host of buying options. For instance, The full Tremor Bundle, which includes both Tremor and the Klassic Skins Pack 2, will be available for players to purchase Tuesday, July 28 for $7.99.

Gamers wishing to purchase Tremor or the Klassic Skins Pack 2 a la carte separately can on July 28. Tremor will be sold separately for $4.99 and the Klassic Skins Pack 2, including the three new skins, will be $3.99 the same price as past DLC releases for Mortal Kombat X

The Klassic Fatalities Pack 2, including the four new fatalities, will be a free download on PlayStation, Xbox, and Steam on July 21.

Quick Take

I’ve been told that one of the main characters is a very rare character, only playable in one other game. It’s always good, In my opinion, when companies give gamers rare DLC worth some additional money. The trailer looks epic as well.

Robert Kingett

Robert Kingett is a blind journalist in Chicago who is the author of Off the Grid, living blindly without the Internet. He has been gaming ever since he picked up his first Atari back in 1990. he actively makes a living writing for various blogs and websites with the occasional guest post. He is also an advocate, encouraging education about video game accessibility on mainstream gaming publications