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Mighty No. 9 Demo Delayed

Robert Grosso / September 17, 2015 at 10:14 AM / Gaming, Gaming News

Yesterday, Comcept announced a few updates for their upcoming Kickstarter game, Mighty No. 9, and one piece of news was not well received. The bulk of the announcement dealt with a robot design contest known as the KIMOKIMO CUP. Comcept announced that they were taking submissions from Asia and Oceania for a robot design to be added into Mighty No. 9, but ended the blog post with a small reminder regarding the games demo.

Finally, we know that all of our fans are looking forward to the Special Demo Version we are preparing, and we just ask that you be a little more patient. The team is working on it, but some issues popped up regarding the distribution method so there is a good chance it will not be ready to launch by the 15th. We are really sorry for the inconvenience.

Fans have been extremely vocal for their displeasure of this delay of the games demo. 

This is not the first time fans have voiced displeasure over Mighty No. 9. The development of the game has been turbulent from the start, including a major delay for the games release until 2016. Other problems include issues with community management and general dissatisfaction from backers over the game. 

Mighty No. 9 is a kickstarter-funded project by former Capcom head Keiji Inafune, the creator of Mega Man. Seeing the title as a sort of spiritual successor to Mega Man, over 67,000 fans would help fund the kickstarter back in 2013. While working on Mighty No. 9, Comcept also launched a second kickstarter for a new IP called Red Ash: The Indelible Legend. Red Ash failed its kickstarter funding goal, but is being made by Comcept with the help of outside publisher support. 

Currently, Comcept has not given a revised date for the Mighty No. 9 demo. 

So what do you think?  Is this just another example of mismanagement by Comcept? Leave your comments below. 

More About This Game

Robert Grosso

Staff Writer

A game playing, college teaching, erudite-minded scholar who happens to write some articles every so often. Have worked as a journalist, critic, educator and blogger for over five years now, with articles published (as user editorials) on Game Revolution and Giant Bomb as well as a contributor for the websites Angry Bananas and Blistered Thumbs. Now making TechRaptor my home.



  • Nope Naw

    The trial was supposed to be an apology for the massive delays AND NOW THAT ITSELF IS DELAYED!

    Just….. fuck it….

  • Tom Evans

    Mighty No. 9 has just been a frustrating series of disappointments.

  • ArsCortica

    Trust Inafune, they said.

    He’s not just some greedy businessman, he’ll deliver, they said.

    In all honestly, it seems as if the man was trying to systematically disappoint all Megaman fans as brutal as possible. First this whole Dina drama, and now this.

  • Professor_Icepick

    Yep, not paying into Red Ash was a good idea. Just wish I had wised up sooner.

  • lunaticFortune

    It seems like every nugget I hear about M#9 makes me more glad I was broke when the funding was winding down.

    Though, all of this news has me worried about Bloodstained. If that bombs, I’m swearing off big-name crowdfunding for good.

  • Galbador

    Why am I not surprised? Uh… I give up, I don’t care anymore.

  • Toadofsky

    Soo, how much of Inafune’s reputation will there be left anymore? I just don’t see how Comcept will even be able to get much money out of this game with all the bad blood from this KickStarter and Red Ash.

  • Alexander Gerges

    Mighty Number Nope.

  • Wisdomcube2000

    I still kinda hope a few more big name crowd fund games fail horrifically. Might finally make people aware of the risks of crowdfunding as too many view it as a 100% chance of success. It’s clearly not :

  • Fenrir007

    Maybe they will make a new Kickstarter to fund the production of the demo of their kickstarted but unreleased game.

    Thanks, conman!

  • Michele

    Concepts and 8-4 proved many times now that they don’t particularly care about what backes want as long as they get their money (they even tried to cash in with Red Ash before proving themself at least once). I see no other reasons to act like that all the way from the campaign to this incident. And it’s not that every kickstarter campaign has those issue, so it’s probably due to the companies involved. I don’t know if is it Inafune itself (a businessman like Kamiya, a wise man in my opinon, said), I surely hope not.

    The only know fact is that the game many backers wanted they won’t have that something of what made Megaman the success it was. If published by Capcom it would have probably ended like the post X5-X6 games.

    Now the naive question: why do they need time to remove drm and time restriction that shouldn’t be there to begin with. I don’t remember backers asking to adding them nor Concept mentioning it before. This sounds like a “the dog ate my homework” excuse.
    Time restriction drm demo? They have really asked for more criticism.

    Also, why I had to find out about that on a news site days later the fact?

    Really disappointed by the lack of communication skills and care for the backers.

    About Bloodstained, I hope they won’t be like Concept (and 8-4, never forget who handle communications).