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Today Atlus has confirmed various details regarding the launch of the previously announced PS3/Vita Tactical RPG Lost Dimension; including the release date, details regarding pre-order bonuses (along with some questionable micro-transactions) and more.

First off; the title will see an North America release on July 28th; and much like with Etrian Mystery Dungeon, the title will feature a portion of free DLC on launch. Such bonuses include purely cosmetic gear, a collection of some free PSN Avatars, a few DLC missions, and an extra story mission. None of these items are exclusive to players that pre-order, but after 2 weeks is up, the content will no longer be free – and instead will be available for purchase. According to Atlus, the included DLC missions won’t supply much in way of exp. or in-game currency – though completing each mission at the highest rank will award special equipment for use in-game.

Along with these new pre-order details; Atlus has outlined their plans for some various micro transaction-laced Downloadable Content. Likened as temporary consumable boosts – though some items may give a permanent boost to some stats – these pieces of DLC will only be usable a set amount of times before needing to be refilled. When questioned regarding the microtransactions, Atlus PR claimed that the items would only be consumables that expired after one or a few uses. Nevertheless; the items will range from a price of $.49 to $2.99, and will be available starting on launch. Interestingly enough; Atlus claims that these “consumables” might be useful when dealing with the Judgment mechanic in-game (where a character is chosen to be removed from existence) as perhaps a means of helping other characters pick up the slack.

Finally; Atlus has released a trailer outlining some of the characters that will appear in the game, as well as some information regarding their abilities (attached below!), but for anything else – we’ll keep you updated! But before that; what are your thoughts regarding the title? Are micro-transactions too aggressive for a singleplayer title, that doesn’t support any sort of multiplayer or online play?


James Galizio

Staff Writer

I'm a writer for TechRaptor, and an aspiring indie dev; technology and games in particular have been my passion my whole life, and to contribute to the industry has been my dream. If I'm not writing or working on other work, you can almost always find me playing some sort of game!