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In case you’ve just gotten into gaming or have suddenly come out of a coma you were in since 1992—if it’s the latter welcome back you’ve got a lot to catch up on—now’s your chance to play some games from one of gaming’s greatest series. Mega Man is one of the greatest video games series of all time, where you play as the aforementioned Mega Man jumping and shooting his arm cannon at various enemies, trying to survive. The original games feature The Blue Bomber side-scrolling his way through a wide variety of levels and defeating powerful robot bosses and taking their powers to beat the game.

Mega Man Legacy Collection Gameplay 1

The Mega Man Legacy Collection puts all six NES Mega Man games together in one place. This collection is intended to be as faithful as possible to how the original games played. This is why the collection is just Mega Man one through six, and the Mega Man Legacy Collection definitely delivers, right down to being able to apply filters to replicate the effect of old television sets and computer monitors to the game. You can also change the screen size and add a neat little border if you don’t go full screen. Also you can save your game at any point during a level and come back to it later.

The games control very faithfully to the originals to a certain extent, but the controls can feel a bit odd if you’re using the controller sticks instead of the d-pad. There are some frame rate/stuttering issues as well when there are a lot of enemies on screen; hopefully this will be addressed through a patch, but until then it is a small issue. 

However, the Mega Man Legacy Collection isn’t simply a port of the first six games. Digital Eclipse Software and Capcom have added a great collection of bonus content to make it more than a simple port. For each of the Mega Man games there is a Database and Museum section. The Database shows all the enemies from that game, how much health they have, their attack, and their weaknesses. The Database section for each Mega Man game also lets you jump into a battle with any of the bosses to get some practice in. The Museum section shows concept art, packaging illustrations, character files, unused bosses, and more. There is also a music player that features each of the original soundtracks from the six games. These sections are pretty interesting, especially the unused bosses to see what could have been.Mega Man Legacy Collection Gameplay 2

The biggest and most fun addition by far is the Challenges section. It features level remixes, from boss rushes, special boss fights,  to Wiley battles, and more. Each have three levels of completion: bronze, silver, and gold. There are 54 so there are plenty to keep you busy, not even taking into account the fact that some are pretty damn difficult. And with the Leaderboards for each challenge you’ll be able to check how good (or bad) you did compared to everyone else.

Overall, the Mega Man Legacy Collection is a great addition to a Mega Man fan’s library, or a great way to finally play the classic Mega Man games if you haven’t already. The minor frame rate problems could be an issue if they don’t try to fix it at some point, but it doesn’t detract too much from the collection as a whole. Each game has been remade as faithfully as possible to keep the spirit of Mega Man alive, and the added bonus content and challenges make it more than a well-done port, allowing you to put a lot of time into this collection.

Right now I’m ranked 11th for my 00:17:68 run on Mecha Dragon, see if you can beat me.

This game was obtained from Capcom and reviewed on the Xbox One platform


Very Good


Overall, the Mega Man Legacy Collection is a great addition to a Mega Man fan's library, or a great way to finally play the classic Mega Man games if you haven’t already.

Kyle Downey

Staff Writer

Staff Writer looking to keep you both informed and entertained. Favorite games include: Pokemon, Overwatch, Golden Sun, Portal, and Elder Scrolls.

  • Paul Walker

    No offense but tuck this review, I have all of these games on NES cartridge and PS2 compilation. Capcom should try creating NEW and ORIGINAL Mega Man games instead of rehashing and re-releasing this garbage. It is easy to give a good review on something when you did not shell out 15 bucks (two hours of work) on minimum wage. End of rant.

  • Niwjere

    Let’s not bother mentioning that MMLC is a bunch of emulated ROMs that can literally be swapped out for other ROMs. Telling people that Capcom is trying to sell them something they can literally get for free, not to mention something that a number of teams have done infinitely better jobs with (an NES emulator), wouldn’t reflect well on the product’s review score.

    Let’s also not mention that Capcom refuses to put anything new into the franchise, yet is somehow quite happy to milk the preexisting fanbase to death by re-releasing the same games nearly a dozen times running, Nintendo-style.

    Take this “review” out behind the woodshed and liberally apply shotgun to the area between its eyes.

    One of the biggest Mega Man fans you will ever speak to

  • Shaun Joy

    No offense, but I’m not of the opinion that a companies business practices, regardless of how problematic they are, regarding the franchise itself in terms of new content, should play any part into a review on the content in question. It’s not Capcom’s decisions that should be on trial here: it’s the game in question. I love Mega Man. I hate what Capcom has done with it, and have sought out anything that could give me a mega man like experience. A.R.E.S. 20XX. So yeah, I get your anger with what they’ve done with the franchise. But should that apply to this review? No, it shouldn’t.

    On the emulated ROMs portion, you can literally get them for free….which is still a version of piracy. You can argue the technical precision that Capcom went with, and that’s up for debate. Whether or not you compare it to ROMs out there…..yeah, exactly how do you play that into the review? That’s a hard point to consider: at what point do you consider other work in a review that’s supposed to be specific to that work. Where does the objectivity of letting the game and the game alone speak for itself more then anything else? That’s a complication, that’s for sure.