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Each month TechRaptor dedicates an entire week around some sort of theme, with one article each day featuring said theme. We’ve dedicated a week to Mario in celebration of the character and franchise’s 30th Anniversary; our first theme week last year was a week full of “rewind reviews,” reviews of old games; and we’ve done many more.

May 2016 has been the month of some pretty big budget shooter releases with Doom, Uncharted 4, Overwatch, Battleborn, and Homefront: The Revolution. In the spirit of what this month seems to be all about, we’re taking a look back in the past at some shooters that have helped develop both the genre as a whole and its many subgenres.

This doesn’t mean that we’ll be looking at the best shooters there ever was, but there are plenty out there that had some mechanic or applied some design philosophy that had a lasting effect—even if the game as a whole wasn’t all that great. With that said, there are of course plenty of great games that did something to advance shooters in some fashion, which we’ll also be taking a look at.

Whether its a FPS, third-person shooter, shoot ’em up, or anything else in the genre, take a look below at the list of articles featured in this month’s Theme Week. 

“How Battlefield and Call of Duty Keep Each Other Alive” by Anson Chan

“Max Payne” by Luigi Savinelli

“Marathon” by Max Michael

“GoldenEye 007” by Robert Grosso

“Half-Life” by Connor Foss

What sort of games do you think did something to advance shooters in some way? What would you expect us to talk about this week?


Andrew Otton

Editor in Chief

Editor in Chief at TechRaptor. Lover of some things, a not so much lover of other things.



  • Garbagio Dumpsterino

    This week won’t be complete without mentioning Quake 1 and Half-Life 1.

  • Skeletor420

    Halo CE isn’t as regarded anymore for the revolutionary game that it was. For all it’s accomplishments the most important was the experience. A peerless game in it’s time and a technical marvel. This game turned Bungie into one of the most revered developers on earth overnight, and they continued to deliver consistently.

    Conversely, by the time we get to Halo 5 it’s become an abomination for reasons beyond what is still great gameplay design. The networking issues have made it a North America only game, with the international community in full retreat. I’m going to guess a good hard reboot or total brand destruction within the next *7* years.

  • Garbagio Dumpsterino

    I disagree. I don’t think Halo did anything for the genre. If anything, it introduced a lot of noobs to gaming.

  • Kev Lew

    include the half life one demo. It was one of the best pieces of stand alone advertisement in any game to date.

  • Kev Lew

    the level scale and combination attack AI units features of halo were impressive, otherwise below average, especially with that horrid short range spray until you reload assault rifle/blunderbuss hybrid weapon.

  • Kev Lew

    Dark Messiah of Might & Magic, still one of the best melee systems in an FPS plus the best control over magic spells in any shooter to date. The multiplayer while the game was new was near unbeatable (laggy as hell and bug ridden but something special).

  • Skeletor420

    “I don’t think Halo did anything for the genre.” Exactly the attitude i’m referring to. It’s ok if you don’t like it, but please don’t spread such ignorant nonsense.

    – Making sticks work for FPS – something that took others YEARS.
    – Unprecedented map sizes
    – All aspects of the visual and technical design, arguably one of the most impressive engines in the business, and widely acknowledged as such.
    – Making console multiplayer mainstream w/Halo 2
    – Masterclass in franchise & universe building that’s still relevant

    Halo CE launched a thousand ships. It was THE template for success throughout the following decade, even beyond it’s own genre. There’s so much it did to push first person shooters, and AAA in general forward. Your n00b argument is stupid – or only serves to prove the appeal the game held.

  • Scootinfroodie

    I’ll give you that Halo took the next step in making console shooters playable (though goldeneye had proven the concept workable and the Dreamcast showed that all you needed was to add a mouse and keyboard peripheral and you could play Q3A no problem) but unprecedented map sizes? What about Daggerfall?
    How is “but the engine is impressive” a standout thing in a genre forged and consistently pushed forward by great tech?
    I assume you mean console multiplayer for shooters, because PSO had already been a pretty massive hit
    And quality as far as the franchise and universe goes is totally subjective. I think Halo CE was a decent start to what became a bland franchise with heavily consolized (read: slower and more simplistic for controllers) combat.

    Id still include CE for the same reasons I’d include Goldeneye, but I think your fanboyism is getting the better of you