Each month TechRaptor dedicates an entire week around some sort of theme, with one article each day featuring said theme. We’ve dedicated a week to Mario in celebration of the character and franchise’s 30th Anniversary; our first theme week last year was a week full of “rewind reviews,” reviews of old games; and we’ve done many more.
May 2016 has been the month of some pretty big budget shooter releases with Doom, Uncharted 4, Overwatch, Battleborn, and Homefront: The Revolution. In the spirit of what this month seems to be all about, we’re taking a look back in the past at some shooters that have helped develop both the genre as a whole and its many subgenres.
This doesn’t mean that we’ll be looking at the best shooters there ever was, but there are plenty out there that had some mechanic or applied some design philosophy that had a lasting effect—even if the game as a whole wasn’t all that great. With that said, there are of course plenty of great games that did something to advance shooters in some fashion, which we’ll also be taking a look at.
Whether its a FPS, third-person shooter, shoot ’em up, or anything else in the genre, take a look below at the list of articles featured in this month’s Theme Week.
“How Battlefield and Call of Duty Keep Each Other Alive” by Anson Chan
“Max Payne” by Luigi Savinelli
“Marathon” by Max Michael
“GoldenEye 007” by Robert Grosso
“Half-Life” by Connor Foss
What sort of games do you think did something to advance shooters in some way? What would you expect us to talk about this week?