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This Tuesday morning, a video regarding Marvel vs. Capcom: Infinite‘s eSports planning and logistics was made public instead of private on YouTube, which opened a short window for those outside of Capcom to view their plans on establishing the game’s competitive presence. The video has since been removed/made private and mirrors are beginning to get taken down, as well. However, screenshots have been saved in a NeoGAF thread. Details of the proposal include how players will qualify for Capcom Cup finals, the budget for the entire venture (such as internal staffing, production, DLC development, travel, and shipping of equipment), profit and loss, and distribution.

Their current plans for player qualification is to have a total of 16 players compete at Capcom Cup, including 14 players from the online leaderboards, 1 player from a Last Chance Qualifier event, and 1 special invite. Capcom expects to spend $1,475,000 on the plan and gain $2,100,000 in revenue, for a total of $625,000 in profit. For distribution, live broadcasts and VODs will contain pre-roll and mid-roll ads and revenue will be gained from Twitch subscriptions that can be bought for emotes and VODs. Furthermore, Twitch or YouTube will be contributing to the yearly prize pool and paying a recoupable licensing fee per title for 50% share of all revenue after prize pool and licensing fees are paid. Finally, the video reveals that Marvel itself will indeed have full shared rights for the distribution and revenue exploitation of all broadcasts.


Quick Take

It had been assumed by some that Marvel vs. Capcom: Infinite would be used to gain a foothold in the eSports world by Marvel and Disney, and it finally comes to light that this is indeed the case. However, some details leave certain questions to be answered. If the majority of spots for the Capcom Cup finals is reserved for people in the online leaderboards, will the game’s netcode be appropriately reliable? And will people who disconnect on a loss be punished to prevent proven “rage quitters” from making it into the top 14? What if bots make it in? What’s the backup plan if any of things happen? Why did Capcom choose to forego the Capcom Pro Tour’s proven point system for qualification? Could any part of this proposal be changed based on reactions to the leak?

It’s uncertain now if Capcom will publicly acknowledge any of these questions, and, to be frank, judging by how they’ve been handling the game’s press for the last several months now, they probably won’t until it’s too late.

Do you think Capcom is going in the right direction with this proposal? Let us know your thoughts in the comments below.


Matthew Fetrow

I've been playing video games since 4 years of age, and finally began to deeply invest myself into the world of fighting games in 2015 after many off-and-on encounters with games inside the genre. I have a preference for 3D fighters, but also enjoy Street Fighter, King of Fighters, and some airdashers. I'm also a big fan of RPGs and shmups.