Kingdom Death Lore Interview - Gen Con 2017

Published: September 13, 2017 11:00 AM /

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It's no secret that I love Kingdom Death Monster. It's my favorite game of all time, I've written about it more than I'll probably write about any other game, and I can't get enough of the game's lore. Gaining insight into the game's lore is tricky though, because the history and lore of the world only reveal themselves slowly in small glimpses that you need to piece together as you play through the game and as new content is revealed. In a way, the game is much like the Soulsborne series of video games in that it provides little snippets here and there as to what's going on, and it leaves many gaps for the players to fill in.

I caught up with Adam Poots, the main-brain behind the Kingdom Death world at Gen Con, and I tried to get him to answer some specific questions about the Kingdom Death universe, while also trying to get him to reveal new bits of lore that would shed light on some of the burning questions the community has about the game's story. We managed to get some answers, and some new information, but Adam is very careful about what information he reveals, and he gave some very interesting insight into his creative process and exactly why he plays things so closely to the chest. We also learned the most important bit of information about the Mad and Mighty Striker narrative sculpt (this is not actually important, but I love it). Take a look at the video to see exactly what I mean.

https://www.youtube.com/watch?v=uGrs5x-5RJE

We definitely got some new information out of Adam, but more interestingly we got a glimpse into the mad mind behind Kingdom Death.

What do you think about the lore of Kingdom Death? Do you like the way that it's presented, or do you wish there was a more straightforward way to get all of the information? Let us know in the comments below.

Have a tip, or want to point out something we missed? Leave a Comment or e-mail us at tips@techraptor.net


twilliams
| Senior Writer

Maestro of cardboard and plastic, former Tabletop Editor. Now I mostly live in the walls and pop in unexpectedly from time to time. If you ever want to talk… More about Travis