Powerslave has always been a game I’ve wanted to cover for First Person Saturday, but I’ve never quite got around to it. Which is quite a shame, considering that Powerslave is an excellent FPS game, and Samuel ‘Kaiser’ Villarreal seems to agree with me. He’s an experienced level designer who is rebuilding Powerslave from the ground up, and I got a chance to contact him over emails to discuss his project Powerslave EX, level design, and future projects.
TechRaptor: Why remaster Powerslave?
Kaiser: Powerslave is one of those games that didn’t get the recognition it deserved. While personally, the PC version offered nothing new or unique, the console versions on the other hand offered a very unique experience that no other FPS had during that time. The goal of this remaster is to allow users to experience this version of Powerslave on the PC as well as introducing this game to the current generation of players. This also allows the opportunity to address any flaws or issues that the original game had as well as allowing users to make mods.