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Infinite Crisis developer Turbine, Inc. announced earlier yesterday that all development has ceased and the servers will be shutting down August 14th, 2015. This follows after less than a two-month courtship with Steam, having released on the popular platform on March 26th. Infinite Crisis, the DC-themed MOBA featuring staple heroes and villains from multiple timelines, joins a growing graveyard of recently killed MOBA’s alongside Dawngate and Chaos Heroes Online. 

Almost directly in step with League of LegendsInfinite Crisis featured a business model with individual hero pricing, non-purchasable runes, and various skins. No official comment has been made as to why the game was terminated in its brief life cycle, but an educated guess would be that it failed to meet expectations in either sales or execution. Thankfully, those who invested in Infinite Crisis are urged by the developer to seek a refund through Steam, which will be promptly granted.

With consumer concerns assuaged, that leaves the looming question of whether this will impact the staff at Turbine, Inc. Parent company Warner Bros. announced several mobile games earlier this year, two of which are being developed by Turbine: Batman: Arkham Underworld and an untitled Game of Thrones strategy game. Here are some parting words from the development team to the community:

This was an extremely difficult decision to make. On behalf of the entire Infinite Crisis team we want to thank all of you for your feedback, support and for joining together to create one of the best communities in gaming.

With years of development spent on Infinite Crisis now forfeit, it’s difficult to forecast what’s next for Turbine, Inc. Large projects like Infinite Crisis failing tend to herald waves of restructuring and shareholder appeasement. Whether or not Turbine, Inc.’s current development schedule is indicative of a paradigm shift in which they turn from AAA development to the mobile market will only demystify with the passage of time.



What do you think about the end of Infinite Crisis? Did you enjoy the game? What do you think were its strong points? Its failings? Do you think it was a victim of over-saturation of the genre? Tell me what you think below, and feel free to follow me on Twitter @StuartLBurns as well as @TechRaptr. 


Stuart Burns

Stuart Burns is aging horribly along with his world view. When not keeping his son away from choking hazards he sometimes plays video games and writes about them.



  • Stuart Burns

    I will say that it’s my opinion that Infinite Crisis didn’t bring enough to the table that was new. It really feels like the battle-lines are already drawn: you have DotA 2, League of Legends, Smite, and Heroes of the Storm. Each one is radically different from the other and appeals to different crowds. It appears as though the games that are eager to fall in line with existing MOBA’s rather than do their own thing do not thrive.

    Are MOBA’s the new MMORPG?

  • Ricardo Lima

    Theres only so much of the same the market can play and support . But i liked this one specially the looks.

  • cyto lpagtr

    every game genre that makes billions will become the next big genre, its the business that decides that, investors want a piece of the next biggest rage

  • DynastyStar

    I don’t think I know much about Infinite Crisis, but this is turning into a messy situation for the MOBA scene. With so many MOBAs failing, I fully expect a downfall in the amount of MOBAs that are coming out. We’ll probably continue to have our LoL and our DOTA 2 and whatever other popular MOBA you enjoy that you can’t forsee failing, but I think developers are going to be cautious on if they make a MOBA, and if they do, they’re gonna have to seperate themselves apart from the rest. It might mean that they will have to go with a different business model. There’s not that many boxed MOBAs(that is to say, you buy the game and you have everything rather than being free-to-play), so maybe thats bound to be a route they’ll go down, and they’ll continue to develop the game with DLCs or something.

  • SevTheBear

    There is way to many MOBA games as it is. So it comes as no surprise that some of them shuts down.

  • SevTheBear

    It would seem so. Easy to make and simple to play.

  • Garbagio Dumpsterino

    I agree. I can’t see Smite going anywhere specifically because it does stand out from LoL and Dota 2.

  • Stuart Burns

    I had a good time with it. Sometimes it could be frustrating, but I played it when I didn’t want to have to take a game seriously.

  • Stuart Burns

    As I said, I really think that you’ve got your big 4. DotA 2, League of Legends, Heroes of the Storm, and Smite. I think they’re different enough from one another to have their own niche audience.

    Most other MOBA’s that have released appear to be derivative of those four, barring the recently released HotS. I would be surprised if we saw many more incursions into the genre without there being innovation. Too many stock MMO’s have died now to really try to do the WoW-clone thing.

  • DynastyStar

    Yet WoW-clones continue to continuously come out. Companies will continue to try to ride off of the success of others. It doesn’t matter if a game is a shitty mobile clone of another game, the latest WoW-clone, or a derivative MOBA. They just try to pump one out anyways and hope that they’re the exception or that they can somehow surprise what already exists.

  • Stuart Burns

    Seems sort of a lemmings strategy, to be honest.

  • Cred

    something tells me we will see a few more random mobas pop out of nowhere, fail, and then we won’t see many of them again for a while
    and then there will be a new genre that becomes the it genre which everyone tries to get in and the cycle starts again

  • Nathaniel Plain

    The thing with MMOs is that most ship with an upfront purchase and a subscription fee, and if they do poorly, rely completely on the upfront purchase then the release of paid for DLC and expansions.

    Most MOBAs are released FTP, with the community driving everything. If the community is small, or the income from the community is small, then you will just shut it down.