We ran into a number of indie developers at Indy PopCon this year, each with unique games that had features and ideas that piqued our interest. One of those games was Color Thief, a game that puts you in the role of a chameleon that can “steal” colors from the environment.
Color Thief focuses on color as a primary gameplay mechanic, as the vast majority of the world around you is black and white, with color being something the main character has never seen before. As you travel through this nearly colorless world, you’ll encounter puzzles that will require you to solve them to proceed, using the colors that you can steal from the environment (you’re a chameleon, after all) to manipulate different effects from different surfaces. You can even take color away from living creatures and plants, which will cause them to die, a mechanic that Trouble Impact believes will cause some players to replay the game differently each time.
The premise of the game is that you have to find out what happened to the world, and why the color went away, exploring the four temples and what they have to offer in terms of challenge and information. Each temple is based upon a different color-changing animal, and players will start at the Chameleon temple, but must also complete the challenges of the Arctic Fox temple, Octopus temple, and the Tree Frog temple, with the potential for a fifth temple if they have time to develop it! What makes each temple unique is that they all have their own style of design; for example, the Octopus temple is inspired by Phoenician art and architecture.
Color Thief was designed with the art in mind first, and originally Trouble Impact wanted to make an isometric stealth game. Eventually, though, that design didn’t pan out and they prototyped the Indiana Jones styled game, with the game’s name being inspired by the original idea.
Check out the interview we did with one of the developers at Indy PopCon 2016 below:
Color Thief is still in development, and Trouble Impact is planning on a 2017 PC-only release. If you’re interested in picking up the game, you can pre-order on their site for $15, or you can keep up with the game’s development on their blog or Twitter!