Today Skullgirls developer Lab Zero uploaded a prototype of their action RPG Indivisible to Steam. The prototype has been readily available since October 5th outside of the popular distribution platform, and Lab Zero is still in the process of attempting to fund Indivisible through IndieGoGo, raising approximately 1.1 million of a requested 1.5 million with 10 days to go. It had previously nearly ran out of time but got a 20 day extension for their Fixed Funding campaign – which means that like a kickstarter campaign they need the full 1.5 million or don’t get funded.
Indivisible is the story of a young martial artist named Anja whose home is attacked by bandits. During the encounter she discovers she has the power to “absorb individuals into her being” known as Incarnations, allowing her to use their strength and learn new abilities. It’s along the same vein as Valkyrie Profile, stated as an influence by Lab Zero, in which Valkyrie Lenneth could recruit Einherjar to fight for her. This robust cast of characters is whisked away to Anja’s “inner realm”, the central hub of the game that expands as new Incarnations are recruited.
Indivisible has a slick aesthetic, clearly drawing inspiration from old-school Japanese animation, but it’s more likely that parallels will be drawn to Steven Universe.
While Indivisible will have experience points, Lab Zero has stressed that grinding won’t be necessary to complete the game since stat growth is rather minimal and there’s a greater emphasis on upgrading weapons and armor. Party damage will increase the more incarnations she has recruited, and upgrading weapons won’t require money but items collected through the game world and the completion of quests.
Lab Zero has a robust cast of Incarnations planned out for Anja to recruit, and expects Indivisible to fall somewhere between 20-30 hours in length, citing that as the length of some of the teams favorites such as Chrono Trigger and Valkyrie Profile. Music is set to be composed by Hiroki Kikuta of Secret of Mana and Seiken Densetsu II fame.
Lab Zero is banking on the trust they earned by delivering Skullgirls with more features than planned, and describes themselves as “consumer-facing.” The scope of Indivisible will be directly related to whether or not the game reaches minimum funding goals, and has stated that stretch goals will be focused primarily on making the game better without extending the development time. As such, any gameplay additions will likely be post-release expansions.
The prototype has been available since October 5th, but was only released on Steam today. It is also available on the PlayStation 4.
For more detail, be sure to visit their Indiegogo page.
I’m always in favor of demos in general, especially if it’s from someone asking for money. A proven proof-of-concept is always a great start to avoid certain debacles like Mighty No. 9. Skullgirls developer Lab Zero has a good track record with consumers, and investors have little reason to doubt that they won’t be able to deliver on their product. Putting the prototype on Steam will hopefully drive in the last bit of financial support they need in order to get Indivisible off the ground. Given the recent hullabaloo about the lack of diversity and positive, non-sexual, female protagonists, Indivisible looks like a dream come true to progressive gamers.