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It’s been a long while since we’ve heard from the lead behind Hello Games’ controversial open-universe survival game No Man’s Sky. By now, you’d be hard-pressed to find a gamer who hasn’t on some level heard about the enormous backlash that game got from the public after its release showed the game to be a superficial game that lacked many of the features fans were promised to expect in the game. The notable post-release silence from No Man’s Sky lead Sean Murray, however, is set to be broken at next month’s Game Developer Conference in San Francisco.

This lecture will center around the use of the maths involved in creating No Man’s Sky‘s procedurally generated planets and wildlife.

No Man’s Sky‘ is a science fiction game set in a near infinite procedurally generated universe. This lecture will describe some of the most important technologies and interesting challenges behind generating both realistic and alien terrains without artistic input, using mathematics. It also focuses on creating and testing an infinite environment with small team, in particular programmer generated worlds and art.

People who were hoping to get a chance to ask Murray about the problematic launch of the game will most likely leave the lecture disappointed. The main focus of this lecture is to teach small developers how to create content with procedural generation, from generation to population of a planet.

The Game Developers Conference is a yearly conference that puts small developers in contact with notable or otherwise successful developers with the intent to spread knowledge on game development. The GDC manages to attract over 27,000 people a year spread out over hundreds of lectures and panels by industry professionals. This conference also plays host to the annual Independent Games Festival where independent developers can show off their new games.

What do you think of Murray’s appearance at the Game Developers Conference? Let us know in the comment section down below!

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Chris Anderson

Assoc. News Editor

I've been playing games since I was just barely able to walk, and I never really stopped playing them. When I'm not fulfilling my duties as assistant news editor and tech reviewer, I'm either working on music, producing one of two podcasts or doing freelance work.