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My prayers have been answered. Maybe not the way I wanted it to be, but I’ll take it. The PC version of an Overwatch Patch has been applied today that will make tank players happy, and may leave cowboys a little bit salty. 

Today’s patch has a couple of changes in it, but the biggest changes have to do with the nerfs that have been placed on popular Overwatch heroes McCree and Widowmaker, at least on the PC platform. Both heroes are usual mainstays in games due to their power, and hopefully, we’ll see a little bit more variety with these nerfs. They are available now, and the changes are below:


  • McCree’s alternate fire bullet damage has been decreased from 70 to 45. With 6 bullets in the chamber, that means that it takes a possible 125 damage off the table. Blizzard indicated that the reason for the change was that McCree was doing too well against all targets and that he needed to be significant weaker against heroes like Reinhardt and Roadhog, but still deadly against heroes like Tracer and Genji.
  • The amount of time it takes for McCree to recover after the peacekeeper alt fire was decreased from 0.75 seconds to 0.3 seconds.


  • Widow’s scoped shot base damage was decreased from 15 to 12.
  • Headshot damage multiplier increased from 2x to 2.5x. Basically, the changes mean that headshots are as deadly as ever, but it does take out a little bit of damage regarding her body shots. An effective widowmaker could easily control the battlefield before even if she didn’t get headshots, now it’s not as easy.
  • She must finish the animation on unscoping before she can scope back in.
  • Infra-Sight (her ultimate) cost was increased 10%. Blizzard indicated that it was coming up too frequently considering it’s impact on the game.

Other Changes

  • Improved stability of the High Bandwidth option in custom games.
  • Mercy can’t gain ultimate charge when damage boosting an ally who was attacking a barrier/Ice Wall (Bug fix)
  • Reaper’s Shadow Step won’t get him into unintended locations on certain maps (Bug fix)
  • Collision issues were fixed on Dorado regarding blocking line of sight.

Quick Take

Look, I still have problems with the range and deadliness of McCree’s stun grenade (I wish it was line of sight), but this is a big change. Seeing McCree gun down tanks was a bit of a problem when he’s supposed to be an anti-flanker. And I would still like to see Widowmaker’s ultimate actually have an announcement to it like pretty much every other ultimate in the game. But, it’s a good start, Blizzard. Also, Junkrat for life.

More About This Game

Shaun Joy

Staff Writer

YouTuber Dragnix who plays way too many games, and has a degree in Software Engineering. A Focus on disclosure on Youtubers, and gaming coverage in general.

  • That’s a massive damage reduction

    I like it 😛

  • Perry Ruhland

    You’re all terrible people and I hope the next time you play McCree kills you a dozen or so times with high noon

  • High noon hasn’t been modified.

  • Kev Lew

    I will take this change, it has impact but is not overdone making the sniper headshot should help a lot as 1 hit kill body shots was silly. I agree that the widow ult should give the other team a warning, maybe an airborne flare/satellite launch sound to open it up. Looking forward to not getting instakilled by McGree now while taking him on as roadhog/D.Va/Reinhart


    I agree, these changes are barely a nerf. Maybe after they notice that she’s consistently dominating battlefields even if the one playing her isn’t very good, they’ll give her a real nerf.

  • They’re trying to avoid making massive swings that need to be counterbalanced later

    Incremental changes are a good thing


    But they didn’t seem to have any problem nerfing McCree as much as they did. If him, why not Widow?

  • Nope Naw

    25 times 6 is 150, not 125.

  • Nope Naw

    There is a warning. When it’s activated she says her line and it’s always more audible for the enemy team.

  • Nope Naw

    “Her rate of fire also isn’t untouched”

    I assume you meant “is untouched”. Avoid unintentional double negatives, kids.