Mythic Battles Pantheon stole the show at Gen Con 2016. All three of us working the convention unanimously agreed that it was the game we were most excited about after seeing it in action. The game is a collaboration between Monolith, most recently known for their wildly successful Conan Kickstarter, and Mythic Games, and places players in the shoes of the gods from Greek mythology, fighting to become the new leader of the pantheon of the gods.
Mythic Battles Pantheon is a 2 to 4 player tactical miniatures game that features army drafting, a card driven activation system, and an exploding dice mechanic that lets players spend some dice to power up other dice. Because movement is determined by zones, rather than via grid or with a tape measure, the game straddles the line between board game and tabletop miniatures game very well. The game features incredible art from artists such as Paolo Parente, Loic Muzy, Stefan Kopinski and Guillem H. Pongillupi, and some absolutely jaw dropping miniatures sculpted by industry vets Stephane Simon, Alex Marks, Arnaud Boudoiron, and Yannick Hennebo.
We spent time at Gen Con not only viewing a presentation on the game, but we also spent time speaking with Leonidas Vesperini one on one about what’s in store for the game, how it plays, and Mythic Games’ plans for the Kickstarter. We also sat down with Leonidas and played a few rounds, which only left us hungry for more.
Mythic Battles Pantheon has eye candy in spades, and the gameplay, especially the dice mechanic, has me intrigued. The idea behind the campaign system sounds very interesting as well. I can’t wait to get my hands on a copy and dive in. The miniatures that are shown are all resin, but Leonidas also showed us the hard plastic version of one of the heroic-scale miniatures during our time with the game. The style and detail translated extremely well from resin to hard plastic.