Former President of Rockstar North Leslie Benzies has announced a new game titled Everywhere.
Everywhere will be making use of Amazon’s free Lumberyard engine. The engine boasts integration with Amazon Web Services as well as Twitch and provides the end user with the entire source code completely for free – no licenses or royalty agreements are necessary to use it. According to the engine’s F.A.Q., Amazon uses the Lumberyard engine as a loss leader for Amazon Web Services. As a testament to its abilities, all of the titles coming out of Amazon Game Studios are made with the engine, which is based off of the CryEngine.
As for what the game will actually be about, it’s honestly quite vague at the moment. Leslie Benzies had the following to say about the game in the press kit for Everywhere:
The working title of this new game is “EVERYWHERE” and the vision is long term, with the capacity to develop and grow forever. Our goal is to create a platform where players can be entertained, and also entertain others while blurring the lines between reality, and a simulated world.
What exactly the game will be is as vague as the name. However, what we do know is that there is a good bit of talent behind the title. Former Rockstar North Audio Director Matthew Smith is on board (likely to do audio work) and his career at his previous company stretches all the way back to Grand Theft Auto: San Andreas. Programming work is being handled by Former Rockstar North Lead Programmer Colin Entwhistle who had been with the company all the way back to the original Manhunt title. These three men are the foundation of an as-yet unnamed game studio that will be producing this oddly-named game.
The team making Everywhere is looking to hire quite a bit of talent. Seven positions are listed on their website; six job listings are for Edinburgh, Scotland and one job listing (for a gameplay scripter) is listed for Los Angeles. If you’ve got the chops and you want to work with some former Grand Theft Auto gurus, consider throwing your résumé out there as they are looking for a variety of people!
As for what end product we’ll actually get, all we have to go on is a title and a vague description of the game. What it will be and how it will turn out remains to be seen, but suffice to say the talent already behind the title makes for some interesting possibilities.
What do you think of Everywhere? Does the vague description of the game put you off, or does the mystery of the project excite you considering the pedigree of the developers behind it? Do you think Amazon’s Lumberyard engine will be able to deliver a compelling gameplay experience? Let us know in the comments below!