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A portion of the Internet seemed to go into hysterics when developer Scott Cawthon announced that the final game in his saga, Five Nights at Freddy’s 4, would be released nearly two months before the expected date. In addition, the developer revealed that more free content would be added on the original release date, October 31st. Following the announcement, dedicated fans began hyperanalyzing everything to try and uncover more about the game, based on the trailer and the teaser image left on the website.

Yesterday the game finally appeared on Steam, sans a greenlight, making it the first game to make it on Steam without one. The description offers slightly more insight, confirming some suspicions while also killing some of the stranger rumors that have spread about The Final Chapter. The main character will be a child, not a security guard, whose primary mode of defense is a flashlight. Some more observant players noted though that the last intallment is considerably bigger than any of the other titles. About four times bigger.

fnaf 1 specs

Specs for Five Nights at Freddy’s 1

fnaf 4 specs

Specs for Five Nights at Freddy’s 4

The original games were not very intensive in terms of graphics and space requirements. In fact the third one somehow managed to be slightly smaller than the others (at about 188MB of hard drive space required). Five Nights at Freddy’s 4 doubles the memory and graphical requirements, and requires a full gig of hard drive space, instead of the minuscule amount the other games do. The games trailer seems to have more animations and allow the player to move around an entire room, rather than just side to side in a tiny office. There could be more to the game that would explain the sudden jump in the games size.

Meanwhile, Cawthon has been happily frolicking with the community, and even revealed that he’s working on an all new title now that Five Nights at Freddy’s is finished.

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Kindra Pring

Staff Writer

Teacher's aid by day. Gamer by night. And by day, because I play my DS on my lunch break. Ask me about how bad my aim is.