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Rogue Shooter is a simple game with a simple premise. You’re trapped on a space station of some sort and must traverse your way through one hundred floors while dealing with all sorts of nasty creatures, which you must kill half of before progressing. Yet for such a simple game, it managed to keep me playing for just “one more run.” But is that really enough to make a good game?

First off, lets get this out of the way. Rogue Shooter is a Roguelight rather than a Roguelike. Sure, levels are randomly generated, and there’s permadeath, but the game is as far removed from the classics like Nethack as possible when it comes to the gameplay.

The game looks awful, but it’s an intentional design choice. Now, that doesn’t totally excuse it for looking awful, but the choppy animation and the low-quality, 2D enemies have some charm to them. The same could be said about the MIDI-sounding music, which is quite catchy to be honest.

Gunplay in Rogue Shooter is very simple. There’s no Y axis aiming, only vaugely pointing at an enemy’s hitbox and clicking on an X axis. Enemies are very varied when it comes to design, but sadly most of them either just throw slow-moving projectiles or melee you. You can fight them off with some weapons that are honestly pretty varied, including dual revolvers, shotgun tridents, and flails that shoot bullets … somehow.

Rogue Shooter 1

As mentioned earlier, level design is randomly generated, so levels are nothing special. Just a bunch of hallways floating in space with little theme or really any way to differentiate themselves from each other. Sure, there are secrets, but they don’t do much to enhance the level design at all. What certainly detracts from it however are the cramped corridors, which makes fighting enemies a royal pain.

Throughout levels you can pick up intel, which can unlock new skills and classes. Classes are basically just different loadouts when you get down to it, ranging from weaponless to starting with a laser gun and more. Skills are also passive buffs the players can get, but they rarely help out too much.

No, what really helps out is RNG. If RNGesus isn’t on your side, you will have a real bad time. Some runs, health kits and rare items won’t drop at all. Others, you’ll be drowning in them. I know it’s rather silly to complain about RNG in a Roguelite, but sometimes it’s just ridiculous.

There’s not a lot that stands out in Rogue Shooter. Games like Paranautical Activity have done this concept before, and better at that. The only thing that makes this game stand out from other FPS Roguelites its the bad graphics and comparatively simple gameplay. Not necessarily what you’d want from a game. So although I kept going back for more runs, you can do so much better with other shooters.


Perry Ruhland

Staff Writer

Aspiring author. FPS connoisseur. Tactical games journalist. Digger of giant robots. Professional hater of fun. No matter what role Perry's currently playing, it's a safe bet to assume that he's doing it fairly poorly - but still managing to turn it into some sort of article.