At Gamescom this past week, Square Enix under their Square Enix Collective label, announced that the 2000 release Fear Effect would be getting a full reimagine/remake with Fear Effect Reinvented.

Fear Effect Reinvented will be developed by Sushee, the studio that also is developing Fear Effect Sedna, a crowdfunded sequel to the Fear Effect series. One of three IPs that Square put up to accept pitches for on the Square Enix Collective (the other two being Gex and Anachronox), the response to that and the Fear Effect Sedna‘s crowdfunding success led to Sushee investigating the possibility of doing a remake of the first Fear Effect.

Benjamin Anseaume, Sushee founder, in a press release, said the following about the project:

As support for Fear Effect Sedna quickly built up steam, we realised how much love Fear Effect as a franchise still had amongst gamers.

At the same time, we realised that as well as offering established fans something new with Sedna, it would be great to introduce fresh players to Fear Effect by remaking that first great adventure. Fear Effect Reinvented will capture the same spirit and atmosphere as the original game, but it’ll bring it into the present with drastically improved visuals, tweaked controls and other exciting extras.

Fear not, however. Those original fixed camera angles will remain in place, albeit playing host to some brand new high-definition visuals.

Fear Effect Reinvented will be releasing in 2018 on PlayStation 4, Xbox One, Nintendo Switch, and PC with more details coming later their year. Their sequel, Fear Effect Sedna, is set to release sometime this year and has a demo you can try on Steam for free.

What do you think of a Fear Effect remake in Fear Effect Reinvented? Do you think it’s a good idea for Sushi to announced this before delivering Fear Effect Sedna? Have you played Fear Effect? Share your thoughts in the comments below!


Don Parsons

News Editor

I've been a gamer for years of various types starting with the Sega Genesis and Shining Force when I was young. If I'm not playing video games, I'm often roleplaying, reading, writing, or pondering things brought up by speculative fiction.