It’s a fan-fiction longer than Lord of the Rings. It blends (some would dare say seamlessly) the entirely disparate concepts of Fallout‘s post-apoc decay with the bright innocence of My Little Pony. And it’s not a joke … there’s a functional tech-demo of it.
Prepare yourselves … Fallout: Equestria is coming.
Yep. This is a thing that exists.
My Little Pony has been insanely popular ever since its 2010 relaunch, inspiring its fanbase to create all manner of related content, including entirely original video games, as well as mods for existing games ranging from Fallout to Civilization. This, however, is possibly the most ambitious concept yet launched by fans of colorful diminutive equines.
For one thing, Fallout: Equestria is a standalone game. Built entirely in the Unity Engine, rather than as a total-conversion mod for an existing Bethesda product, absolutely everything in the final iteration will be an original model, script, or animation. While much of the current tech-demo’s world is comprised of stand-in objects, quite a bit isn’t. Actors, weapons, armor, and usable items like ammo and healing potions (Fallout:Equestria‘s stand-in for stimpacks) are all original and functional. Even the PipBuck—you read that correctly—has some working functions at this time, including a radio channel featuring all-original songs by “The Wasteland Wailers.”
To get a better handle on the rabbit hole you’re about to voluntarily throw yourself into, I contacted Dragmaister (Overmare Studios‘ Project Director) for the low-down.
Innumerable are the ambitious fan projects which never achieved full completion, but at least Overmare seems well aware of what they’ve gotten themselves into. Given the amount of work and dedication they’ve already put in, we’ll see if they have the gumption necessary to ultimately pull Fallout: Equestria into the station.
What do you think about the concept of Fallout: Equestria, whether as fan-fiction megalith or playable game? Let us know in the comments!