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Bethesda’s Vice President of Public Relations and Marketing Pete Hines stays true to tradition with the company, pronounced moddability as still an uncertainty for the game on PC.

With the debacle of Paid Mods still fresh on our minds, and the announcement of Console Modding for Fallout 4, uncertainty is yet again the name of the game. In the past, modding tools for Bethesda’s well-known game series Fallout and Elder Scrolls have always been followed with delay or uncertainty, with Fallout 4 joining the tradition. Earlier Hines had already confirmed that “[their] plan is to use Bethesda.net“.

Further pressing reveals that “[they] have a lot to figure out first on mods.” This could mean that something special could be awaiting PC players looking forward to modding their Fallout 4 game. In the very least it points toward something that requires consideration and may prove different than what we are used to. Hines also cleverly deflects answering whether Bethesda.net will be the sole (forced) proprietor of Fallout 4 PC Mod distribution, asking fans to trust them because of the 13 years of mod support they’ve offered.


Quick Take

The uncertainty game has been played before with Bethesda’s game. Since Morrowind, modding tools were an uncertainty. And each and every time it did get delivered. But with the Skyrim Paid Modding debacle, Bethesda had shown its ambitions. The phenomenon it had for so long just nurtured was now something they apparently wanted to cash in on. Bethesda.net might service this for their Console Market, perhaps functioning in a manner similar to Steam Workshop does for games such as Killing Floor 2, DOTA 2 and Team Fortress 2.

This could be a genuine point of worry for PC Modders, as the modding tools could for example could only save/upload to Bethesda.net, leaving other modding websites in the cold. Or worse, the extent of modding could be simplified, limiting how far a mod can reach or what its scripting could do. Bethesda opting to implement their own modding platform certainly seems like a move toward more control for them. So far, this is all speculation, and I sincerely hope that I’m wrong.

More About This Game

Himpe Kenny

Staff Writer

Writer in Mind, Gamer at Heart, I finish as many games as I can to give my impression in a useful way. A heart for moddable games and addicting mechanics so you'll spot me playing those a lot.



  • FlamingoJet

    Petey boy, the last time we trusted you. You attempted to charge us for mods.

  • Caio Pontes

    Trusting a megacorporation.

    Aside from that ridiculous nonsense, here are the hard facts:

    -Mods will have to somehow work on consoles. That could be made very easy depending on the quality of the tools provided. It’s zenimax so the tools will be shit.

    -Mods will be monetized. Some people may think I’m paranoid, but they have introduced a site of their own to handle mods. That smells all kinds of trying to close the garden to monetize them. Also I don’t know if I mentioned it before, but they are a megacorporation.

    -Mods, if monetized, will have to be mantained to some degree. Intermod compatibility, which is already a goddamn nightmare on gamebryo will have to be mandated at least concerning officially released mods, unless they really want to deal with the greatest shitstorm ever witnessed on the internet.

    Well, this will be an interesting release to say the least.

    Also let’s not forget this will come with DeNuvo. Where did I hear that you ask? Well, I’m mostly guessing based on one simple fact which I think I mentioned before: zenimax is a megacorporation.

    In short, everything they can do to squeeze a penny out of their fans.

  • Banana Bunik

    I don’t think they will block Nexus. It has one of the largest modding communities there is. And modding toold had been promised by Tod himself to be released early next year.

  • PossiblyCthulhu

    Personally, I think the way it’ll probably end up working is this:
    For PC gaming, mods will work/be developed as they always have done, however there’ll be a second layer.

    1) Bethesda.Net will be an add in layer to the game, much like the ‘Downloadable Content’ in the main menu of F3 – this’ll be added in in a post-release patch

    2) To get any mods onto PS4 or XB1 you will need to go through Bethesda.net – it’s here that mods will get scanned/vetted etc and as a modder, set a price for them, whether that’ll be a bitter pill to swallow, we’ll have to see.

    3) Mods will be able to be put on nexus etc.

    There are a couple of concerns 1) Could they lock down creation kit and create a new format for mods that forces uploading to bethesda.net rather than local copy – really, really bad idea for mod authors and 2) where does Steam Workshop fit in?

    The problem is, one of the main reasons why Oblivions, Fallout, Skyrim, etc have been so successful is the tools and freedoms given to modders – if Bethesda messes with that model then no matter how good F4 is, it’ll be a PR disaster within the modding community.

    Although if Bethesda do this right and with good care and attention (which they should do, given the massive negative feedback over the paid mods on workshop) then it will introduce more people to modding and extend the longevity of their games on console. And Bethesda.Net could be a new focal place to aggregate a lot of the modding tutorials, and forums around.

    I am still on the fence though as to whether they will get it right though.

  • hurin

    I just want a female nude mod.

  • il Duderoni

    Fact is that Skyrim stands as a grand example of how it eventually went right, but topped off with a… less stellar attempt (paid modding).

    Normally, change and being adventurous in design should be applauded. Most devs should indeed move away from “The same but better” fallacy of business concept. But in the case of Fallout 4, doing the ‘same’ as Skyrim would not only be the most rational business decision but probably make it the most popular too. We could have our beliefs in the game industry restored in the same way that Witcher 3 made us believe again in a brighter future.

    But Bethesda doesn’t always listen, and if they do it’s often done poorly… It’s going to be a wildcard. And as fearful as I am for the future of Fallout 4, at the same time I see the raw and vast potential it could have, capable of blowing us away with what could be the best modding framework ever.

    Ah, maybe I dream too much.

  • il Duderoni

    Todd promises a lot… The past has shown that Devs don’t necessarily feel any responsibility to follow up on their promises.

  • il Duderoni

    Compared to the TES franchise, those kinds of saucy mods have often received less attention in the Fallout series. One could ponder why…

  • hurin

    Graphic quality. The nude mods for Fallout 3 and NV simply aren’t all that interesting.

  • Talby

    If they try to push paid mods on us again they can go to Hell

  • TeLin特林
  • TeLin特林

    Still don’t know if they’ll be exclusive to Bethesda site…but I’ll bet on no.

    Will see..

  • TeLin特林

    Those aren’t facts. Those are your opinions. Ridiculous statement to call them “hard facts” bahahaha.

    “Mods will have to somehow work on consoles.”

    Are you saying mod makers will be forced to make mods for consoles?

    Doubt it. But neither one of us has proof.

    But as far as your, “Mods will be monetized” fact…

    http://www.dualshockers.com/2015/11/02/fallout-4s-end-user-licence-agreement-says-all-mods-must-be-free/

  • TheInsaneSeph

    Whoa… I didn’t think my exchange with him would get noticed really, let alone by you guys, but thank you for giving a way to open a dialogue about it. Much appreciated.