Logic Artists, creators of Expeditions: Conquistador and Clandestine, have announced that their upcoming entry in the Expedition series, Expeditions: Viking, is being delayed to Q1 2017. While there is no firm release date, they are hoping to release in February 2017. The reason for this delay is to allow them to further work on the game with various elements to improve upon Conquistador, as well as ensure that localization of English, French, German, Spanish, Russian, and Polish will be available at launch.
What they are hoping to do with the sequel is expand upon the successful and crowdfunded Expeditions: Conquistador by increasing the tactical choices, the world map, and the narrative. For the tactical area they will be adding new crafting and traps to Expeditions: Viking, building on the base system in Expeditions: Conquistador. Making their premiere in Expeditions: Viking will be environmental hazards, which can either be there at the start of combat, or can be put in the environment by actions either the player or enemy take. On the world map, they are hoping to add in more variety and random encounters to help create a better experience, and that ties in with the narrative focus of adding a lot more side quests to reward players who like to explore. There will also be a new home village hub that is added to the game, as was discussed when we previously interviewed Creative Director Jonas Wæver.
Logic Artists Producer Ali Emek offered the following comment on the delay: “There are so many things we’d like to get just right with Viking. We’re confident with the game’s narrative and high level of player choice, but want to spend additional time on some of the more exciting and challenging elements of the game’s development.”
Creative Director Jonas Wæver went over some of what they are hoping to create with the time in development and overall in the game: “We’re also populating the campaign maps with lots of random encounters and side quests to reward those players who love to explore with a variety of experiences they may not face if they exclusively follow the main story quests.”
If you didn’t play it, Expeditions: Conquistador was crowdfunded back in 2012 and evolved a lot through its development and interaction with backers. It is an exploration-focused tactical historical RPG based on being a Spanish Conquistador and leading your troop of explorers around. As you explored, you would gather supplies, deal with quests, level your troops, and choose who you’d side with on various issues to decide the fate of what would happen in the area you were in. Our review of it was very positive, giving it an 8 out of 10. If you want to try it out, it is available on the Steam sale right now for 75% off, putting it at a bargain price of $5 and well worth your time to try out.
I was a backer for Expeditions: Conquistador and while I wasn’t as positive on it as Mark (I’d go more towards a 7), I really enjoyed the game and I remember that there were a few delays in that process that ended up significantly improving the product. Logic Artists has a good history here so I’m interested to see what they can do and how they spend the extra time.