Electronic Arts has released the details of its 2016 Q1 Report, and they spell good news for the company.
The financial results lead to a net income increase of 20%, from $355 million to $442 million this year.
Most of these earnings stem from a sharp increase in digital sales. Electronic Arts reports that digital sales have made up more than 50% of their revenue for the quarter, with packaged games and DLC being the biggest earners, making up over 70% of all downloads. Digital sales made up 44% of EA’s earnings last year.
Electronic Arts mobile division is also still going strong, with the average of 150 million active users playing an EA game on their phone in a given week. Consoles, however, make up the bulk of their market share, with 65% of all users purchasing an EA product on a home system, compared to 21% for the PC or 12% for mobile platforms.
Other major highlights include more than 170 million hours logged into Battlefield: Hardline and Battlefield 4, 16 million soccer matches played online in FIFA 15 and trailers, gameplay videos and livestreams during the week of E3 viewed 53 million times.
It was not all positive. Net revenue was down slightly, dropping to $1.2 billion from the previous years $1.21 billion. Electronic Arts, however, has stated that their financial report exceeds expectations. “Q1 was a great start to fiscal year 2016 for Electronic Arts as we continue our journey to put our players first and deliver amazing entertainment experiences,” said Chief Executive Officer Andrew Wilson. “We have players engaging for longer periods in our live services, ongoing strength across our digital business and growing anticipation for our upcoming titles.”
EA’s biggest release for 2015 will be Star Wars: Battlefront by DICE in November. Other major title, such as Mirrors Edge: Catalyst, Mass Effect: Andromeda and Unravel are slated for next year and have not been given a release date.
So good news for EA? What do you think? Leave your comments below.