HyperParasite was one of the first games I saw at EGX Rezzed 2019. Its flashy neon aesthetic certainly makes it stand out and the demo made a good first impression. After getting hands-on with the (fairly challenging) unique twin-stick roguelike, I chatted with Saverljo from Troglobytes Games about the game, its inspirations, the soundtrack, and more.
HyperParasite is a twin-stick roguelike that revels in its outrageous and roaring 80’s aesthetic. From it’s pounding synthwave soundtrack to the neon-heavy visual style, this is a game with a clear vision in mind. The core of HyperParasite revolves around a symbiote mechanic that lets you consume enemies and take over their form. Your default form, a kind of gaseous parasite, is solid enough, equipped with a basic pea-shooter, but you’ll want to seek out the larger and more menacing enemies if you want to survive.
Saverljo told me about HyperParasite‘s PSX-inspired aesthetic, which he said was intended to make the game look and feel like a PlayStation game.
The demo I played was pretty challenging. It demanded quick reflexes and liberal use of the dodge roll. The default form is pretty weak, so you’ll go down fast if you don’t find a stronger host. There were also a number of tough mini-bosses and elite enemies, as well as a proper boss that kicked my ass.
It makes a good first impression and certainly has potential. I had a chat with Saverljo from Troglobytes Games about HyperParasite. Take a look below!
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What do you think? Does HyperParasite look promising to you? What do you think of the symbiote mechanic? Can you think of any similar games that have done the same thing? Let us know in the comments!