While covering TwitchCon 2017 I had an appointment to check out an early build of Earthfall. I did enjoy it, but it was not without it’s issues. Most of the problems were minor, but they piled up and ultimately pulled me out of the experience. Fortunately, this year at E3, I was able to have a sit down with the developers at Holospark and play their (almost) final version of Earthfall. Earthfall is a FPS title that is a blend between Left 4 Dead and Call Of Duty. I really believe that is a unique experience in its own right and will have fans wanting more when they are finished with the two campaigns at launch.
In my first impressions of Earthall, I had talked about a few things that bothered me, which were graphics, gameplay, and the companion AI; now I would like to reform my opinion. It seems that Holospark read my mind because everything that I was initially complaining about has been fixed in this latest version I played at E3. The graphics have been improved drastically, to the point that it seemed like I was experiencing something entirely different. The world that has been built up for fans takes place in the Pacific Northwest. Maps in Earthfall have giant trees and a gloomy-forest vibe that can only be mimicked after places like Washington and Oregon. The gunplay mechanics felt much more natural to that of a modern AAA FPS, which is impressive! Hell, they even changed the reload button from “B”to “X.” Recoil has been finally integrated into the weapons and while it was not as realistic as I would’ve liked, I still can’t complain because everyone’s play style is different. The added mechanics—such as health stations, napalm grenades, and a 3D weapons printer—all made the experience so much more immersive since the previous build was missing this necessary variety.
The other complaint I had was about the companion AI and how they were more of a burden than helpful to the player. Since TwitchCon 2107 the dev team has been hard at work on making the AI more useful, and it definitely shows. My team would keep up with me, heal me, and find weapons and ammo on their own. There were even a few times I was downed by a boss alien and my team carried me through. Of course, this is not a preference for all players, so the AI can be adjusted in the settings. Obviously, in this day and age you do not want a computer character to do everything for you. Right?
Holospark has really stepped it up with the improvements they have made to this version of Earthfall. This game is especially unique but simultaneously allows players to feel at home with the mechanics and gameplay elements. Look for Earthfall on the shelf as well as the Steam Store on July 13th and be ready for another great FPS experience.
Earthfall is set to fully release July 13th, 2018 on XBOX One, PS4 and PC. The version played was a closed door session at E3 2018.
What are you most excited about for Earthfall? What do you think separates this from other FPS titles? Do you like that reload has been switched back to ‘square’/’X’? Leave us a comment down below!