One of the first additions to FIFA 20 is a greater amount of precision in one-on-one situations. Essentially, the fundamentals of shooting have been greatly improved as compared to last year’s game — FIFA 20 strafe dribbling, penalty kicks, and free kicks have had some serious changes made. Four mechanics have had some major overhauls for the next FIFA game.

Details about these new systems were released on EA’s website. Firstly, FIFA 20 strafe dribbling has been revamped. You can use this technique to lure in an opponent and then juke around them using your player’s agility and skill. Controlled tackling makes use of the Active Touch System and will increase the intensity of defense as well as the options available to the defending player.

Brand new penalty kick and free kick systems are also making their way into the game alongside FIFA 20 strafe dribbling. You can do sidespin, topspin, a combination of the two, or no spin at all. Players will have a lot of opportunities to mix up their shots.

The final new system change is Composed Finishing; it represents a total overhaul in the fundamentals of shooting the ball. You should be able to get a more consistent experience that will represent a more realistic soccer experience.

Speaking of the ball, the ball physics system has been revamped in FIFA 20. Football Informed Motion introduces more realistic ball behavior. This physics-driven behavior should open up new ways for players to shoot the ball — and it will behave realistically afterward, whether you land the shot or miss. Several new shot opportunities will be available including dipping shots, knuckleballs, swerved set-pieces, and first-time rising shots.

What do you think of the FIFA 20 strafe dribbling changes and improvements to other mechanics? Do you think the game will represent a significant improvement over the previous year? Let us know in the comments below! If you want to know more about this and other announcements happening at E3 then be sure to check out our E3 2019 Coverage Hub.


Robert N. Adams

Senior Writer

I've had a controller in my hand since I was 4 and I haven't stopped gaming since. CCGs, Tabletop Games, Pen & Paper RPGs - I've tried a whole bunch of stuff over the years and I'm always looking to try more!



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