TR Member Perks!

Crackdown 3 has officially been delayed to 2017.

According to Dave Jones, the creative director of Reagent games, Crackdown 3 has been officially delayed with “our fans and their gaming experience in mind,” in a post made on the Crackdown 3 website

Jones talks about how Crackdown 3 is a game built on redefining the multiplayer experience, and that keeping their original timeline for the title, Summer of 2016, was challenging for the team’s current vision of the game. 

Crackdown 3 was first revealed back at E3 2014 and showed off some gameplay at Gamescom 2015, which included fully destructible environments in an open-world, a staple of the Crackdown series, which was shown off by IGN. During that demo, the team at Reagent also revealed that Crackdown 3 is completely compatible with the cloud server on Xbox Live, meaning players can use a cloud server to load up a copy of the game. 

The only new information revealed is that Crackdown 3 will be a part of the play anywhere strategy that Microsoft is employing for the Xbox One, and that the game will be a Xbox One and Windows 10 exclusive.

Remember, you can find more of our E3 coverage at our E3 2016 Coverage Hub.

Quick Take

I never was big into the Crackdown games. The first one was ok but fell kinda flat after a while, and the second one I never even bothered playing. Crackdown 3 looks pretty good, it retains the Crackdown style, but it just doesn’t really interest me at all as a series.

It is good that Reagent Games is delaying the title a bit more, although announcing it at E3 because everyone noticed the game was absent is a bit of an odd move. Hopefully, the delay is not too long for fans of the title, but since they didn’t specify a timetable for 2017, I am going to guess it will be at least a whole year before the game sees the light of day. What do you think, though? Leave your comments below. 

Robert Grosso

Staff Writer

A game playing, college teaching, erudite-minded scholar who happens to write some articles every so often. Have worked as a journalist, critic, educator and blogger for over five years now, with articles published (as user editorials) on Game Revolution and Giant Bomb as well as a contributor for the websites Angry Bananas and Blistered Thumbs. Now making TechRaptor my home.