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E3 2015 – No Time to Explain

Kindra Pring / June 28, 2015 at 8:21 AM / Gaming, News

The popular indie platformer No Time to Explain is coming to Xbox One, tinyBuild announced at E3 this year. No Time to Explain began as a flash game on Kongregate. After the game became quite popular, the creators made a Kickstarter to fund an extended version, which was released on Steam, where it is available for purchase. Recently the developers announced they would be rebuilding the game on the Unity engine, and implementing several new features. In addition to the Steam rebuild, tinyBuild will also be releasing the newly remastered version on the Xbox One. No Time to Explain is a comedy platformer in which you must save your future self by traversing several different time lines, altering the reality around you. Rather than jumping through the platforms, you use a missile which launches you, allow you to hover and maneuver through more dangerous landscapes.

Reviews for the Steam version have been mixed, despite considerably popularity on YouTube, largely due to technical issues. The developers hope the remastered version will alleviate those problems and make the game more enjoyable for players, stating “tinyBuild built up enough internal development capacity to do a proper release of the game”. No Time to Explain was the company’s first game ever made when it was released on Kongregate.

The remastered title on Xbox One will allow local multiplayer for up to four players. Both the Steam and Xbox versions will feature a redesigned soundtrack, upgraded graphics, redesigned boss fights, and of course, technical upgrades to the game and level designer. Players who already own the current version on Steam will get the remastered version for free. The remastered No Time to Explain will be released on Steam and Xbox on July 17. The developers have also said in their Kickstarter that they plan to make versions for iOS, Playstation Vita, and Playstation 3.

 


Kindra Pring

Staff Writer

Teacher's aid by day. Gamer by night. And by day, because I play my DS on my lunch break. Ask me about how bad my aim is.