DOOM Mod SIGIL Delayed Again Until First Week of May

Published: April 10, 2019 1:20 PM /

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DOOM Mod SIGIL Delayed For The Third Time

John Romero first announced the DOOM mod/expansion Sigil following the 25th Anniversary of the original 1993 release DOOM last December. According to the announcement, the megawad file will feature nine single-player levels and nine multiplayer maps. The physical edition was being handled by Limited Run Games, with two versions of the mod bundled into what they called fan boxes. In February, Romero announced that the DOOM Sigil release would be delayed until April. Now there's been another delay to the first week of May, as Romero posted an update to Twitter yesterday:

https://twitter.com/romero/status/1115695794156396544

The problem seems to be specifically with the Beast Box edition, which includes a replica of Romero's head on a pike, the Easter egg found in Doom II map "Icon of Sin," as well as the coin featuring the Baphomet picture that features in SIGIL's theme art. The megawad file itself will require a registered copy of the original 1993 DOOM to play, but it will be entirely free to download otherwise. Romero offered a stream preview of SIGIL on Twitch back in December (now available on YouTube).

Recently, Romero Games, the studio founded by John Romero and Brenda Romero also announced they will develop a new strategy IP to be published under Paradox Interactive. So it's been a busy period for the id Software veteran, with the SIGIL mod and whatever this strategy IP might be. The delay is unfortunate, but out of his hands, as the manufacturing of game-related merch can often be. Hopefully, this will be the last delay, and soon fans will be able to enjoy the fast-paced classic DOOM action with brand new levels and plenty of deathmatches.

Did you order one of the SIGIL fan boxes? Are you disappointed by the delay, or is it normal to expect such issues with deluxe edition merch? Let us know in the comments below!

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Richard Costa
| Staff Writer

Hack for hire, indentured egghead, maverick thoughtcriminal. Mainly interested in Western RPGs, first-person immersion, turn-based tactics, point-and-… More about Richard