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The latest patch for Diablo 3, 2.2.0, is now live in the Americas for the PC, Playstation 4, and Xbox One. The PC notes can be viewed here, while the console notes can be viewed here.

The patch provides a host of new upgrades, changes, improvements, as well as more loot and more monsters. As well, crafting and user interface changes have been made that suggest a streamlining intention behind this patch.

Among the highlights are:

Three new Treasure Goblins have made their way into the realm of Sanctuary. Riches await for those who can catch them!

When crafting gems and items, the entire quantity will now be crafted at once

You can now increase your Blood Shard cap by achieving a personal best in Solo Greater Rifts

Two new Legendary potions, two new Legendary gems, and dozens of new and revamped Legendary powers have been added

Several sets across all six classes have received significant improvements and new Barbarian, Demon Hunter, and Wizard sets have been added to the game

Other interesting changes include the additional seasonal rewards, a revamped loot pick up mechanism, the removal of regular health potions in favor of a bottomless health potion, and the addition of a wardrobe in each city where players can make cosmetic changes among other things.

Many of these changes seem quite drastic and sound like they may make quite the impact on the game. It will be curious to watch the reaction of the player base to these changes, especially considering that many of these changes come from their feedback to Blizzard.

So what is your take on the patch? Do you play Diablo 3 and if so, are these changes good or bad? Does this patch come off as streamlining and if so, do you think that is a good or bad thing? Sound off in the comments below.


Nader Hobballah

I am the current manager of the video game review page The Murfreesboro Pulse. You can check out my work over there. I enjoy PC games in general. I also delve into consoles from time to time.